float zpl_lerp(float,float,float); float zpl_to_degrees(float); void display_conn_status() { if (game_is_networked()) { if (network_client_is_connected()) { DrawText("Connection: online", 5, 5, 12, GREEN); } else { DrawText("Connection: offline", 5, 5, 12, RED); } } else { DrawText("Connection: single-player", 5, 5, 12, BLUE); } } void DEBUG_draw_ground(uint64_t key, entity_view * data) { (void)key; switch (data->kind) { case EKIND_CHUNK: { world_view *view = game_world_view_get_active(); int32_t size = view->chunk_size * WORLD_BLOCK_SIZE; int16_t offset = 0; float x = data->x * size + offset; float y = data->y * size + offset; RenderTexture2D tex = GetChunkTexture(key); DrawTextureRec(tex.texture, (Rectangle){0, 0, tex.texture.width, -tex.texture.height}, (Vector2){x, y}, ColorAlpha(WHITE, data->tran_time)); if (zoom_overlay_tran > 0.02f) { DrawRectangleEco(x, y, size-offset, size-offset, ColorAlpha(ColorFromHSV(data->color, 0.13f, 0.89f), data->tran_time*zoom_overlay_tran*0.75f)); DrawTextEco(TextFormat("%d %d", (int)data->x, (int)data->y), (int16_t)x+15, (int16_t)y+15, 200 , ColorAlpha(BLACK, data->tran_time*zoom_overlay_tran), 0.0); } }break; default:break; } } static inline float lerp(float a, float b, float t) { return a * (1.0f - t) + b * t; } void DEBUG_draw_entities(uint64_t key, entity_view * data) { uint16_t size = 16; uint16_t font_size = (uint16_t)lerp(4.0f, 32.0f, 0.5f/(float)render_camera.zoom); float font_spacing = 1.1f; float title_bg_offset = 4; float fixed_title_offset = 8; switch (data->kind) { case EKIND_DEMO_NPC: { float x = data->x; float y = data->y; #if 0 const char *title = TextFormat("Thing %d", key); int title_w = MeasureTextEco(title, font_size, font_spacing); DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, ColorAlpha(BLACK, data->tran_time)); DrawTextEco(title, x-title_w/2, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(RAYWHITE, data->tran_time), font_spacing); #endif DrawCircleEco(x, y, size, ColorAlpha(BLUE, data->tran_time)); }break; case EKIND_PLAYER: { float x = data->x; float y = data->y; float health = (data->hp / data->max_hp); #if 1 const char *title = TextFormat("Player %d", key); int title_w = MeasureTextEco(title, font_size, font_spacing); DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, ColorAlpha(BLACK, data->tran_time)); DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-fixed_title_offset, title_w*health+title_bg_offset, font_size*0.2f, ColorAlpha(RED, data->tran_time)); DrawTextEco(title, x-title_w/2, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(RAYWHITE, data->tran_time), font_spacing); #endif DrawCircleEco(x, y, size, ColorAlpha(YELLOW, data->tran_time)); }break; case EKIND_MACRO_BOT: { float x = data->x; float y = data->y; const char *title = TextFormat("Bot %d", key); int title_w = MeasureTextEco(title, font_size, font_spacing); DrawRectangleEco(x-title_w/2-title_bg_offset/2, y-size-font_size-fixed_title_offset, title_w+title_bg_offset, font_size, ColorAlpha(GRAY, data->tran_time)); DrawTextEco(title, x-title_w/2, y-size-font_size-fixed_title_offset, font_size, ColorAlpha(BLACK, data->tran_time), font_spacing); DrawCircleEco(x, y, size, ColorAlpha(PURPLE, data->tran_time)); }break; default:break; } } void DEBUG_draw_entities_low(uint64_t key, entity_view * data) { (void)key; switch (data->kind) { case EKIND_VEHICLE: { float x = data->x; float y = data->y; float const w = 80; float const h = 50; DrawRectanglePro((Rectangle){x,y,w,h}, (Vector2){w/2.0f,h/2.0f}, zpl_to_degrees(data->heading), ColorAlpha(RED, data->tran_time)); }break; default:break; } } void renderer_draw(void) { BeginDrawing(); profile (PROF_RENDER) { ClearBackground(GetColor(0x222034)); BeginMode2D(render_camera); game_world_view_active_entity_map(DEBUG_draw_ground); game_world_view_active_entity_map(DEBUG_draw_entities_low); game_world_view_active_entity_map(DEBUG_draw_entities); EndMode2D(); display_conn_status(); } debug_draw(); EndDrawing(); }