#define ZPL_IMPL #include "zpl.h" #include "system.h" #include "game.h" #include "entity.h" #include "entity_view.h" #include "utils/options.h" #include "signal_handling.h" #include "profiler.h" #include "flecs/flecs.h" #include "flecs/flecs_os_api_stdcpp.h" #include "modules/components.h" #include "modules/systems.h" #if defined(PLATFORM_WEB) #include void UpdateDrawFrame(void); #endif #define DEFAULT_WORLD_SEED 302097 #define DEFAULT_CHUNK_SIZE 16 /* amount of blocks within a chunk (single axis) */ #define DEFAULT_WORLD_SIZE 32 /* amount of chunks within a world (single axis) */ int main(int argc, char** argv) { zpl_opts opts={0}; zpl_opts_init(&opts, zpl_heap(), argv[0]); zpl_opts_add(&opts, "?", "help", "the HELP section", ZPL_OPTS_FLAG); zpl_opts_add(&opts, "v", "viewer-only", "run viewer-only client", ZPL_OPTS_FLAG); zpl_opts_add(&opts, "d", "server-only", "run dedicated server", ZPL_OPTS_FLAG); zpl_opts_add(&opts, "c", "viewer-count", "number of viewers (detachable clients)", ZPL_OPTS_INT); zpl_opts_add(&opts, "p", "preview-map", "draw world preview", ZPL_OPTS_FLAG); zpl_opts_add(&opts, "ed", "enable-dash", "enables flecs dash", ZPL_OPTS_FLAG); zpl_opts_add(&opts, "s", "seed", "world seed", ZPL_OPTS_INT); zpl_opts_add(&opts, "r", "random-seed", "generate random world seed", ZPL_OPTS_FLAG); //zpl_opts_add(&opts, "cs", "chunk-size", "amount of blocks within a chunk (single axis)", ZPL_OPTS_INT); zpl_opts_add(&opts, "ws", "world-size", "amount of chunks within a world (single axis)", ZPL_OPTS_INT); zpl_opts_add(&opts, "ip", "host", "host IP address", ZPL_OPTS_STRING); zpl_opts_add(&opts, "port", "port", "port number", ZPL_OPTS_INT); uint32_t ok = zpl_opts_compile(&opts, argc, argv); if (!ok) { zpl_opts_print_errors(&opts); zpl_opts_print_help(&opts); return -1; } int8_t is_viewer_only = zpl_opts_has_arg(&opts, "viewer-only"); int8_t is_server_only = zpl_opts_has_arg(&opts, "server-only"); int8_t is_dash_enabled = zpl_opts_has_arg(&opts, "enable-dash"); int32_t seed = (int32_t)zpl_opts_integer(&opts, "seed", DEFAULT_WORLD_SEED); uint16_t num_viewers = (uint16_t)zpl_opts_integer(&opts, "viewer-count", 1); uint16_t world_size = (uint16_t)zpl_opts_integer(&opts, "world-size", DEFAULT_WORLD_SIZE); uint16_t chunk_size = DEFAULT_CHUNK_SIZE; //zpl_opts_integer(&opts, "chunk-size", DEFAULT_CHUNK_SIZE); zpl_string host = zpl_opts_string(&opts, "host", NULL); uint16_t port = (uint16_t)zpl_opts_integer(&opts, "port", 0); game_kind play_mode = GAMEKIND_SINGLE; if (is_viewer_only) play_mode = GAMEKIND_CLIENT; if (is_server_only) play_mode = GAMEKIND_HEADLESS; if (zpl_opts_has_arg(&opts, "random-seed")) { zpl_random rnd={0}; zpl_random_init(&rnd); seed = zpl_random_gen_u32(&rnd); zpl_printf("Seed: %u\n", seed); } if (zpl_opts_has_arg(&opts, "preview-map")) { generate_minimap(seed, WORLD_BLOCK_SIZE, chunk_size, world_size); return 0; } sighandler_register(); game_init(host, port, play_mode, num_viewers, seed, chunk_size, world_size, is_dash_enabled); #if !defined(PLATFORM_WEB) while (game_is_running()) { reset_cached_time(); profile (PROF_MAIN_LOOP) { game_input(); game_update(); game_render(); } profiler_collate(); } #else emscripten_set_main_loop(UpdateDrawFrame, 0, 1); #endif game_shutdown(); sighandler_unregister(); zpl_string_free(host); zpl_opts_free(&opts); return 0; } #if defined(PLATFORM_WEB) void UpdateDrawFrame(void) { reset_cached_time(); profile (PROF_MAIN_LOOP) { game_input(); game_update(); game_render(); } profiler_collate(); } #endif static float temp_time = 0.0f; float get_cached_time(void) { return temp_time; } void reset_cached_time(void) { temp_time = zpl_time_rel(); }