#define DEMO_NPC_CHANGEDIR_FACTOR 0.1 #define DEMO_NPC_MOVE_SPEED 1500 void DemoNPCMoveAround(ecs_iter_t *it) { Velocity *v = ecs_column(it, Velocity, 1); for (int i = 0; i < it->count; i++) { v[i].x = zpl_lerp(v[i].x, (rand()%3-1)*DEMO_NPC_MOVE_SPEED, DEMO_NPC_CHANGEDIR_FACTOR); v[i].y = zpl_lerp(v[i].y, (rand()%3-1)*DEMO_NPC_MOVE_SPEED, DEMO_NPC_CHANGEDIR_FACTOR); } } void DemoPlaceIceBlock(ecs_iter_t *it) { Input *in = ecs_column(it, Input, 1); Position *p = ecs_column(it, Position, 2); uint8_t watr_id = blocks_find(BLOCK_BIOME_DEV, BLOCK_KIND_WATER); for (int i = 0; i < it->count; i++) { if (in[i].use) { world_block_lookup l = world_block_from_realpos(p[i].x, p[i].y); world_chunk_replace_block(l.chunk_id, l.id, watr_id); } } }