cmake_minimum_required(VERSION 3.0) cmake_policy(SET CMP0057 NEW) project(eco2d) include(cmake/utils.cmake) set(CMAKE_C_STANDARD 11) set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_DEBUG ${CMAKE_BINARY_DIR}) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY_RELEASE ${CMAKE_BINARY_DIR}) SET(CMAKE_USE_RELATIVE_PATHS OFF) if(MSVC) add_definitions(-D_CRT_SECURE_NO_WARNINGS) endif() if (EMSCRIPTEN) set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS}") set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -s USE_GLFW=3 --profiling -s ASSERTIONS=1 -s WASM=1 -s INITIAL_MEMORY=268435456 -s FORCE_FILESYSTEM=1 --preload-file ${CMAKE_SOURCE_DIR}/art@art/ --shell-file ${CMAKE_SOURCE_DIR}/web/eco2d.html") set(CMAKE_EXECUTABLE_SUFFIX ".html") # This line is used to set your executable to build with the emscripten html template so that you can directly open it. set(CMAKE_COMPILE_WARNING_AS_ERROR OFF) endif () include_directories(code/common code/vendors code/vendors/flecs) include(cmake/FindRaylib.cmake) add_subdirectory(code/modules) add_subdirectory(code/vendors) add_subdirectory(code/game)