#define HAZARD_BLOCK_DMG 5.0f void HurtOnHazardBlock(ecs_iter_t *it) { Position *p = ecs_field(it, Position, 1); Health *h = ecs_field(it, Health, 2); for (int i = 0; i < it->count; i++) { world_block_lookup l = world_block_from_realpos(p[i].x, p[i].y); if (blocks_get_flags(l.bid) & BLOCK_FLAG_HAZARD) { h[i].dmg += HAZARD_BLOCK_DMG; } } } //#define HP_REGEN_PAIN_COOLDOWN 5.0f void RegenerateHP(ecs_iter_t *it) { Health *h = ecs_field(it, Health, 1); HealthRegen *r = ecs_field(it, HealthRegen, 2); for (int i = 0; i < it->count; i++) { // TODO delay regen on hurt if (h[i].hp < h[i].max_hp) { h[i].hp += r->amt; h[i].hp = zpl_min(h[i].max_hp, h[i].hp); entity_wake(it->entities[i]); } } } void ProcessHealthDamage(ecs_iter_t *it) { for (int i = 0; i < it->count; i++) { Health *hp = ecs_get_mut(it->world, it->entities[i], Health); if (hp->dmg > 0.0f) { hp->hp = zpl_max(hp->hp-hp->dmg, 0.0f); hp->dmg = 0.0f; ecs_set(it->world, it->entities[i], HealDelay, { .delay = 10 }); if (hp->hp <= 0.0f) { ecs_add(it->world, it->entities[i], Dead); } } } } void OnDead(ecs_iter_t *it) { for (int i = 0; i < it->count; i++) { const ClientInfo *ci = ecs_get(it->world, it->entities[i], ClientInfo); Input *pi = ecs_get_mut_if(it->world, it->entities[i], Input); if (ci) { pkt_notification_send(0, 0, "Someone died!", zpl_bprintf("Player %d has died!", it->entities[i])); } if (pi) { *pi = (Input) { 0 }; pi->is_blocked = 1; } } } void TickDownHealDelay(ecs_iter_t *it) { HealDelay *h = ecs_field(it, HealDelay, 1); for (int i = 0; i < it->count; i++) { TICK_VAR(h[i].delay); if (h[i].delay == 0) { ecs_remove(it->world, it->entities[i], HealDelay); } } }