#include "items.h" #include "entity.h" #include "entity_view.h" #include "world/world.h" #include "modules/components.h" uint64_t item_spawn(item_kind kind, uint32_t qty) { ecs_entity_t e = entity_spawn(EKIND_ITEM); ItemDrop *d = ecs_get_mut(world_ecs(), e, ItemDrop, NULL); *d = (ItemDrop){ .kind = kind, .quantity = qty, }; return (uint64_t)e; } void item_despawn(uint64_t id) { entity_despawn(id); } asset_id item_get_asset(item_kind kind) { switch (kind) { case IKIND_DEMO_ICEMAKER: return ASSET_DEMO_ICEMAKER; } ZPL_PANIC("unreachable code"); return 0; }