#include "player.h" #include "entity.h" #include "entity_view.h" #include "flecs/flecs.h" #include "librg.h" #include "world/world.h" #include "modules/components.h" #include "modules/systems.h" #include "zpl.h" #define PLAYER_MAX_HP 100.0f uint64_t player_spawn(char *name) { ecs_entity_t e = entity_spawn(EKIND_PLAYER); if (!name) { name = zpl_bprintf("player_%d", e); } ecs_set_name(world_ecs(), e, name); ecs_set(world_ecs(), e, ClientInfo, {0}); ecs_set(world_ecs(), e, Input, {0}); ecs_set(world_ecs(), e, Inventory, {0}); ecs_set(world_ecs(), e, Health, {.hp = PLAYER_MAX_HP, .max_hp = PLAYER_MAX_HP}); librg_entity_owner_set(world_tracker(), e, (int64_t)e); return (uint64_t)e; } void player_despawn(uint64_t ent_id) { entity_despawn(ent_id); }