#pragma once #include "system.h" int32_t network_init(void); int32_t network_destroy(void); int32_t network_client_connect(const char *host, uint16_t port); int32_t network_client_disconnect(void); int32_t network_client_tick(void); void network_client_update(void *data); bool network_client_is_connected(); int32_t network_msg_send(void *data, size_t datalen); int32_t network_msg_send_unreliable(void *data, size_t datalen);