#include "models/components.h" ECS_COMPONENT_DECLARE(Vector2D); ECS_COMPONENT_DECLARE(Position); ECS_COMPONENT_DECLARE(Velocity); ECS_COMPONENT_DECLARE(Chunk); ECS_COMPONENT_DECLARE(Drawable); ECS_COMPONENT_DECLARE(Input); ECS_COMPONENT_DECLARE(ClientInfo); ECS_COMPONENT_DECLARE(Health); ECS_COMPONENT_DECLARE(Classify); ECS_COMPONENT_DECLARE(Vehicle); ECS_COMPONENT_DECLARE(IsInVehicle); ECS_COMPONENT_DECLARE(Item); ECS_COMPONENT_DECLARE(BlockHarvest); ECS_COMPONENT_DECLARE(Inventory); ECS_COMPONENT_DECLARE(ItemContainer); ECS_COMPONENT_DECLARE(Producer); ECS_COMPONENT_DECLARE(EnergySource); ECS_COMPONENT_DECLARE(ItemRouter); ECS_COMPONENT_DECLARE(Device); ECS_COMPONENT_DECLARE(Blueprint); ECS_COMPONENT_DECLARE(DemoNPC); ECS_COMPONENT_DECLARE(StreamInfo); void ComponentsImport(ecs_world_t *ecs) { ECS_MODULE(ecs, Components); ECS_COMPONENT_DEFINE(ecs, Vector2D); ECS_COMPONENT_DEFINE(ecs, Position); ECS_COMPONENT_DEFINE(ecs, Velocity); ECS_COMPONENT_DEFINE(ecs, Chunk); ECS_COMPONENT_DEFINE(ecs, Drawable); ECS_COMPONENT_DEFINE(ecs, Input); ECS_COMPONENT_DEFINE(ecs, ClientInfo); ECS_COMPONENT_DEFINE(ecs, Health); ECS_COMPONENT_DEFINE(ecs, Classify); ECS_COMPONENT_DEFINE(ecs, Vehicle); ECS_COMPONENT_DEFINE(ecs, IsInVehicle); ECS_COMPONENT_DEFINE(ecs, Item); ECS_COMPONENT_DEFINE(ecs, BlockHarvest); ECS_COMPONENT_DEFINE(ecs, Inventory); ECS_COMPONENT_DEFINE(ecs, ItemContainer); ECS_COMPONENT_DEFINE(ecs, Producer); ECS_COMPONENT_DEFINE(ecs, EnergySource); ECS_COMPONENT_DEFINE(ecs, ItemRouter); ECS_COMPONENT_DEFINE(ecs, Device); ECS_COMPONENT_DEFINE(ecs, Blueprint); ECS_COMPONENT_DEFINE(ecs, DemoNPC); ECS_COMPONENT_DEFINE(ecs, StreamInfo); }