#include "options.h" #include "world.h" #include "blocks.h" #include "zpl.h" #define TEST_MAP_DIM 32 void generate_minimap(int32_t seed) { world_init(seed, TEST_MAP_DIM, TEST_MAP_DIM); uint8_t *world; uint32_t len = world_buf(&world, NULL); for (int i=0; i 0 && i % TEST_MAP_DIM == 0) { zpl_printf("\n"); } zpl_printf("%c", blocks_get_symbol(world[i])); } world_destroy(); }