#include "zpl.h" #include "modules/physics.h" #include "world/world.h" #include "world/blocks.h" #include "profiler.h" #define PHY_BLOCK_COLLISION 1 #define PHY_WALK_DRAG 0.12 #define PHY_LOOKAHEAD(x) (zpl_sign(x)*16.0f) #define PHY_CORRECTION(x) ((zpl_max(0.0f, (WORLD_BLOCK_SIZE/2.0f) - zpl_abs(x))*zpl_sign(x)))*(WORLD_BLOCK_SIZE/2.0f) void MoveWalk(ecs_iter_t *it) { Velocity *v = ecs_column(it, Velocity, 1); for (int i = 0; i < it->count; i++) { v[i].x = zpl_lerp(v[i].x, 0.0f, PHY_WALK_DRAG); v[i].y = zpl_lerp(v[i].y, 0.0f, PHY_WALK_DRAG); } } void IntegratePositions(ecs_iter_t *it) { profile(PROF_INTEGRATE_POS) { Position *p = ecs_column(it, Position, 1); Velocity *v = ecs_column(it, Velocity, 2); for (int i = 0; i < it->count; i++) { // NOTE(zaklaus): world bounds { double w = (double)world_dim(); p[i].x = zpl_clamp(p[i].x, 0, w-1); p[i].y = zpl_clamp(p[i].y, 0, w-1); } #if PHY_BLOCK_COLLISION==1 // NOTE(zaklaus): X axis { world_block_lookup lookup = world_block_from_realpos(p[i].x+PHY_LOOKAHEAD(v[i].x), p[i].y); uint32_t flags = blocks_get_flags(lookup.block_id); if (flags & BLOCK_FLAG_COLLISION) { v[i].x = PHY_CORRECTION(lookup.ox); } } // NOTE(zaklaus): Y axis { world_block_lookup lookup = world_block_from_realpos(p[i].x, p[i].y+PHY_LOOKAHEAD(v[i].y)); uint32_t flags = blocks_get_flags(lookup.block_id); if (flags & BLOCK_FLAG_COLLISION) { v[i].y = PHY_CORRECTION(lookup.oy); } } #endif p[i].x += v[i].x * it->delta_time; p[i].y += v[i].y * it->delta_time; } } } void UpdateTrackerPos(ecs_iter_t *it) { Position *p = ecs_column(it, Position, 1); for (int i = 0; i < it->count; i++){ librg_entity_chunk_set(world_tracker(), it->entities[i], librg_chunk_from_realpos(world_tracker(), p[i].x, p[i].y, 0)); } } void PhysicsImport(ecs_world_t *ecs) { ECS_MODULE(ecs, Physics); ecs_set_name_prefix(ecs, "Physics"); ECS_TAG(ecs, Walking); ECS_TAG(ecs, Flying); ECS_TYPE(ecs, Movement, Walking, Flying); ECS_META(ecs, Velocity); ECS_SYSTEM(ecs, MoveWalk, EcsOnUpdate, Velocity); ECS_SYSTEM(ecs, IntegratePositions, EcsOnValidate, general.Position, Velocity); ECS_SYSTEM(ecs, UpdateTrackerPos, EcsPostUpdate, general.Position); ECS_SET_TYPE(Movement); ECS_SET_ENTITY(Walking); ECS_SET_ENTITY(Flying); ECS_SET_COMPONENT(Velocity); ECS_SET_ENTITY(MoveWalk); ECS_SET_ENTITY(UpdateTrackerPos); ECS_SET_ENTITY(IntegratePositions); }