#include "game.h" #include "zpl.h" #include "platform.h" #include "world/world.h" #include "packet.h" #include "signal_handling.h" #include "network.h" #include "world_view.h" #include "entity_view.h" #include "camera.h" #include "flecs/flecs.h" #include "flecs/flecs_dash.h" #include "flecs/flecs_systems_civetweb.h" #include "flecs/flecs_os_api_stdcpp.h" #include "packets/pkt_00_init.h" #include "packets/pkt_01_welcome.h" static int8_t is_networked_play; static world_view *world_viewers; static world_view *active_viewer; static WORLD_PKT_READER(pkt_reader) { pkt_header header = {0}; uint32_t ok = pkt_header_decode(&header, data, datalen); header.udata = udata; if (ok && header.ok) { return pkt_handlers[header.id].handler(&header) >= 0; } else { zpl_printf("[warn] unknown packet id %d (header %d data %d)\n", header.id, ok, header.ok); } return -1; } static WORLD_PKT_WRITER(sp_pkt_writer) { return world_read(pkt->data, pkt->datalen, 0); } static WORLD_PKT_WRITER(mp_pkt_writer) { if (pkt->is_reliable) { return network_msg_send(pkt->data, pkt->datalen); } else { return network_msg_send_unreliable(pkt->data, pkt->datalen); } } void world_viewers_init(uint32_t num_viewers) { zpl_buffer_init(world_viewers, zpl_heap(), num_viewers); for (uint32_t i = 0; i < num_viewers; i++) { world_viewers[i] = world_view_create(); } } void world_viewers_destroy() { for (uint32_t i = 0; i < zpl_buffer_count(world_viewers); i++) { world_view_destroy(&world_viewers[i]); } zpl_buffer_free(world_viewers); } world_view *game_world_view_get(uint16_t idx) { return &world_viewers[idx]; } world_view *game_world_view_get_active(void) { return active_viewer; } void flecs_dash_init() { ECS_IMPORT(world_ecs(), FlecsDash); ECS_IMPORT(world_ecs(), FlecsSystemsCivetweb); ecs_set(world_ecs(), 0, EcsDashServer, {.port = 27001}); ecs_set_target_fps(world_ecs(), 60); } void game_init(int8_t play_mode, uint32_t num_viewers, int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t world_size) { is_networked_play = play_mode; platform_init(); world_viewers_init(num_viewers); active_viewer = &world_viewers[0]; camera_reset(); if (is_networked_play) { world_setup_pkt_handlers(pkt_reader, mp_pkt_writer); network_init(); network_client_connect("127.0.0.1", 27000); } else { stdcpp_set_os_api(); world_setup_pkt_handlers(pkt_reader, sp_pkt_writer); world_init(seed, block_size, chunk_size, world_size); flecs_dash_init(); } for (uint32_t i = 0; i < num_viewers; i++) { pkt_00_init_send(i); } } int8_t game_is_networked() { return is_networked_play; } void game_shutdown() { world_viewers_destroy(); if (is_networked_play) { network_client_disconnect(); network_destroy(); } else { world_destroy(); } } uint8_t game_is_running() { return platform_is_running(); } void game_input() { } void game_update() { if (is_networked_play) network_client_tick(); else world_update(); } void game_render() { platform_render(); }