#include "modules/components.h" void ComponentsImport(ecs_world_t *ecs) { ECS_MODULE(ecs, Components); ECS_IMPORT(ecs, FlecsMeta); ECS_META(ecs, Position); ECS_META(ecs, Chunk); ECS_META(ecs, Vector2D); ECS_META(ecs, Drawable); ECS_META(ecs, ClientInfo); ECS_META(ecs, Velocity); ECS_META(ecs, Input); ECS_META(ecs, Health); ECS_META(ecs, Classify); ECS_TAG(ecs, Walking); ECS_TAG(ecs, Flying); ECS_TAG(ecs, EcsClient); ECS_TAG(ecs, EcsActor); ECS_TAG(ecs, EcsPlayer); ECS_TAG(ecs, EcsBuilder); ECS_TAG(ecs, EcsDemoNPC); ECS_PREFAB(ecs, Base, Position, Velocity, Input, EcsActor); ECS_TYPE(ecs, Movement, Walking, Flying); ECS_TYPE(ecs, Player, INSTANCEOF | Base, SWITCH | Movement, CASE | Walking, EcsActor, EcsPlayer); ECS_TYPE(ecs, Builder, INSTANCEOF | Base, SWITCH | Movement, CASE | Flying, EcsActor, EcsBuilder); ECS_SET_COMPONENT(Chunk); ECS_SET_COMPONENT(Vector2D); ECS_SET_COMPONENT(Position); ECS_SET_COMPONENT(Drawable); ECS_SET_COMPONENT(Velocity); ECS_SET_COMPONENT(ClientInfo); ECS_SET_COMPONENT(Input); ECS_SET_COMPONENT(Health); ECS_SET_COMPONENT(Classify); ECS_SET_ENTITY(EcsClient); ECS_SET_ENTITY(Walking); ECS_SET_ENTITY(Flying); ECS_SET_ENTITY(EcsActor); ECS_SET_ENTITY(EcsPlayer); ECS_SET_ENTITY(EcsBuilder); ECS_SET_ENTITY(EcsDemoNPC); ECS_SET_TYPE(Movement); ECS_SET_TYPE(Builder); ECS_SET_TYPE(Player); }