#include "gen/texgen.h" #include "world/world.h" Image texgen_build_block(uint32_t biome, uint32_t kind) { // TODO(zaklaus): (void)biome; (void)kind; return GenImageWhiteNoise(WORLD_BLOCK_SIZE, WORLD_BLOCK_SIZE, 0.8f); } Texture2D texgen_build_sprite(asset_id id) { // TODO(zaklaus): (void)id; Image img = GenImageColor(1, 1, RAYWHITE); Texture2D tex = LoadTextureFromImage(img); UnloadImage(img); return tex; }