#include "player.h" #include "flecs/flecs.h" #include "flecs/flecs_meta.h" #include "librg.h" #include "world.h" #include "modules/general.h" #include "modules/controllers.h" #include "modules/net.h" uint64_t player_spawn(char *name) { ECS_IMPORT(world_ecs(), General); ECS_IMPORT(world_ecs(), Controllers); ECS_IMPORT(world_ecs(), Net); ecs_entity_t e = ecs_new(world_ecs(), 0); ecs_add(world_ecs(), e, EcsClient); ecs_set(world_ecs(), e, ClientInfo, {0}); ecs_set(world_ecs(), e, EcsName, {.alloc_value = name }); ecs_set(world_ecs(), e, Input, {0}); librg_entity_track(world_tracker(), e); librg_entity_owner_set(world_tracker(), e, (int64_t)e); librg_entity_radius_set(world_tracker(), e, 2); /* 2 chunk radius visibility */ librg_entity_chunk_set(world_tracker(), e, librg_chunk_from_chunkpos(world_tracker(), 0, 0, 0)); return (uint64_t)e; } void player_despawn(uint64_t ent_id) { librg_entity_untrack(world_tracker(), ent_id); ecs_delete(world_ecs(), ent_id); }