#include "core/rules.h" game_rulesdef game_rules = (game_rulesdef){ .phy_walk_drag = 4.23f, .demo_npc_move_speed = 500, .demo_npc_steer_speed = 300, .furnace_cook_time = 1.f, .item_pick_radius = 25.0f, .item_merger_radius = 75.0f, .item_attract_radius = 75.0f, .item_attract_force = .98f, .item_container_reach_radius = 105.0f, .item_drop_pickup_time = 2.5f, .item_drop_merger_time = 6.5f, .plr_move_speed = 800.0f, .plr_move_speed_mult = 1.5f, .vehicle_force = 240.8f, .vehicle_accel = 0.032f, .vehicle_decel = 0.28f, .vehicle_steer = 35.89f, .vehicle_steer_compensation = 4.0f, .vehicle_steer_revert = 6.0941816f, .vehicle_power = 97.89f, .vehicle_brake_force = 0.84f, .veh_enter_radius = 45.0f, };