#pragma once #include "platform/system.h" typedef struct { float phy_walk_drag; uint64_t demo_npc_move_speed; uint64_t demo_npc_steer_speed; float furnace_cook_time; float item_pick_radius; float item_merger_radius; float item_attract_radius; float item_attract_force; float item_container_reach_radius; float item_drop_pickup_time; float item_drop_merger_time; float plr_move_speed; float plr_move_speed_mult; float vehicle_force; float vehicle_accel; float vehicle_decel; float vehicle_steer; float vehicle_steer_compensation; float vehicle_steer_revert; float vehicle_power; float vehicle_brake_force; float veh_enter_radius; } game_rulesdef; extern game_rulesdef game_rules; void rules_setup();