#include "gen/texgen.h" #include "world/world.h" #include "zpl.h" #include "utils/raylib_helpers.h" Texture2D texgen_build_anim_fallback(asset_id id, int64_t counter) { (void)counter; switch (id) { case ASSET_WATER: { return LoadTexEco(zpl_bprintf("%s%d", "water", counter%3)); }break; default: return GenColorEco(PINK); break; } } Texture2D texgen_build_sprite_fallback(asset_id id) { switch (id) { case ASSET_BLANK: return GenColorEco(WHITE); break; case ASSET_BUILDMODE_HIGHLIGHT: return GenColorEco(WHITE); break; case ASSET_BLOCK_FRAME: return GenFrameRect(); break; // NOTE(zaklaus): items case ASSET_COAL: return LoadTexEco("coal"); case ASSET_IRON_ORE: return LoadTexEco("iron_ore"); case ASSET_IRON_INGOT: return LoadTexEco("iron_ingot"); case ASSET_IRON_PLATES: return LoadTexEco("iron_plate"); case ASSET_SCREWS: return LoadTexEco("screws"); case ASSET_LOG: return LoadTexEco("log"); case ASSET_PLANK: return LoadTexEco("plank"); // NOTE(zaklaus): blocks case ASSET_FENCE: return LoadTexEco("fence"); case ASSET_GROUND: return LoadTexEco("grass"); case ASSET_DIRT: return LoadTexEco("dirt"); case ASSET_WALL: return LoadTexEco("asphalt"); case ASSET_HILL_SNOW: case ASSET_HILL: return LoadTexEco("rock"); case ASSET_LAVA: return LoadTexEco("lava"); case ASSET_WOOD: return LoadTexEco("wood"); case ASSET_TREE: return LoadTexEco("bigtree"); case ASSET_TEST_TALL: return LoadTexEco("test-tall"); // case ASSET_WATER: return LoadTexEco("water"); case ASSET_BELT: case ASSET_BELT_RIGHT: return LoadTexEco("belt_right"); case ASSET_BELT_LEFT: return LoadTexEco("belt_left"); case ASSET_BELT_UP: return LoadTexEco("belt_up"); case ASSET_BELT_DOWN: return LoadTexEco("belt_down"); // NOTE(zaklaus): devices case ASSET_CHEST: return LoadTexEco("chest"); case ASSET_FURNACE: return LoadTexEco("furnace-export"); case ASSET_CRAFTBENCH: return LoadTexEco("craftbench"); case ASSET_SPLITTER: return LoadTexEco("item_splitter"); default: break; } if (id > ASSET_BLUEPRINT_BEGIN && id < ASSET_BLUEPRINT_END) { return LoadTexEco("blueprint"); } return GenColorEco(PINK); }