#include "platform.h" #include "raylib.h" #include "network.h" #include "game.h" #include "entity_view.h" #include "camera.h" const uint16_t screenWidth = 1600; const uint16_t screenHeight = 900; static Camera2D render_camera; void DrawTextEco(const char *text, int posX, int posY, int fontSize, Color color, float spacing) { // Check if default font has been loaded if (GetFontDefault().texture.id != 0) { Vector2 position = { (float)posX, (float)posY }; int defaultFontSize = 10; // Default Font chars height in pixel int new_spacing = spacing == 0.0f ? fontSize/defaultFontSize : spacing; DrawTextEx(GetFontDefault(), text, position, (float)fontSize, (float)new_spacing, color); } } int MeasureTextEco(const char *text, int fontSize, float spacing) { Vector2 vec = { 0.0f, 0.0f }; // Check if default font has been loaded if (GetFontDefault().texture.id != 0) { int defaultFontSize = 10; // Default Font chars height in pixel int new_spacing = spacing == 0.0f ? fontSize/defaultFontSize : spacing; vec = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)new_spacing); } return (int)vec.x; } void platform_init() { InitWindow(screenWidth, screenHeight, "eco2d - client"); SetTargetFPS(60); render_camera.target = (Vector2){0.0f,0.0f}; render_camera.offset = (Vector2){screenWidth/2.0f, screenHeight/2.0f}; render_camera.rotation = 0.0f; render_camera.zoom = 8.0f; } void platform_shutdown() { CloseWindow(); } uint8_t platform_is_running() { return !WindowShouldClose(); } void platform_input() { float mouse_z = GetMouseWheelMove(); if (mouse_z != 0.0f) { render_camera.zoom = zpl_clamp(render_camera.zoom+mouse_z*0.04f, 0.01f, 16.0f); } // NOTE(zaklaus): keystate handling { double x=0.0, y=0.0; uint8_t use, sprint; if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)) x += 1.0f; if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) x -= 1.0f; if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)) y -= 1.0f; if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S)) y += 1.0f; use = IsKeyPressed(KEY_SPACE); sprint = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT); game_action_send_keystate(x, y, use, sprint); } // NOTE(zaklaus): cycle through viewers { if (IsKeyPressed(KEY_Q)) { game_world_view_cycle_active(-1); } else if (IsKeyPressed(KEY_E)) { game_world_view_cycle_active(1); } } } void display_conn_status(); void DEBUG_draw_entities(uint64_t key, entity_view data); void DEBUG_draw_ground(uint64_t key, entity_view data); void platform_render() { camera game_camera = camera_get(); render_camera.target = (Vector2){game_camera.x, game_camera.y}; BeginDrawing(); ClearBackground(BLACK); BeginMode2D(render_camera); entity_view_map(&game_world_view_get_active()->entities, DEBUG_draw_ground); entity_view_map(&game_world_view_get_active()->entities, DEBUG_draw_entities); EndMode2D(); display_conn_status(); EndDrawing(); } void display_conn_status() { if (game_is_networked()) { if (network_client_is_connected()) { DrawText("Connection: online", 5, 5, 12, GREEN); } else { DrawText("Connection: offline", 5, 5, 12, RED); } } else { DrawText("Connection: single-player", 5, 5, 12, BLUE); } } void DEBUG_draw_ground(uint64_t key, entity_view data) { world_view *view = game_world_view_get_active(); int32_t x = data.x * view->chunk_size * view->block_size; int32_t y = data.y * view->chunk_size * view->block_size; int32_t size = view->chunk_size * view->block_size; int32_t half_size = size/2; int32_t half_block_size = view->block_size/2; int16_t offset = 10; int16_t block_offset = 1; switch (data.kind) { case EKIND_CHUNK: { DrawRectangle(x+offset-half_size, y+offset-half_size, size-offset, size-offset, LIME); for (uint16_t i = 0; i < view->chunk_size*view->chunk_size; i++) { int32_t bx = i % view->block_size * view->block_size + x - half_size + offset; int32_t by = i / view->block_size * view->block_size + y - half_size + offset; DrawRectangle(bx+block_offset-half_block_size, by+block_offset-half_block_size, view->block_size-block_offset, view->block_size-block_offset, GREEN); } DrawText(TextFormat("%.01f %.01f", data.x, data.y), x-half_size+5, y-half_size+5, 65, BLACK); }break; default:break; } } static inline float lerp(float a, float b, float t) { return a * (1.0f - t) + b * t; } void DEBUG_draw_entities(uint64_t key, entity_view data) { world_view *view = game_world_view_get_active(); uint16_t size = 4; uint16_t font_size = (uint16_t)lerp(4, 32, 0.5f/render_camera.zoom); float font_spacing = 1.1f; switch (data.kind) { case EKIND_PLAYER: { const char *title = TextFormat("Player %d", key); int title_w = MeasureTextEco(title, font_size, font_spacing); DrawTextEco(title, data.x-title_w/2, data.y-size-font_size, font_size, BLACK, font_spacing); DrawCircle(data.x, data.y, size, RED); }break; default:break; } }