#pragma once #include "platform/system.h" #include "world/entity_view.h" #include "raylib.h" void renderer_draw(void); void renderer_init(void); void renderer_shutdown(void); void renderer_debug_draw(void); float renderer_zoom_get(void); void renderer_draw_single(float x, float y, asset_id id, Color color); void renderer_bake_chunk(uint64_t key, entity_view * data); void renderer_switch(int kind);