#include "furnace.h" #include "models/device.h" #include "world/world.h" #include "models/components.h" uint64_t furnace_spawn(void) { ecs_entity_t e = device_spawn(ASSET_FURNACE); ItemContainer *storage = ecs_get_mut(world_ecs(), e, ItemContainer); *storage = (ItemContainer){0}; Furnace *furnace = ecs_get_mut(world_ecs(), e, Furnace); *furnace = (Furnace){0}; furnace->burn_time = 69.0f; return (uint64_t)e; } void furnace_despawn(uint64_t ent_id) { entity_despawn(ent_id); }