#include "modules/physics.h" #include "world/world.h" #include "zpl.h" #define PHY_WALK_DRAG 0.12 void MoveWalk(ecs_iter_t *it) { Position *p = ecs_column(it, Position, 1); Velocity *v = ecs_column(it, Velocity, 2); for (int i = 0; i < it->count; i++) { p[i].x += v[i].x * it->delta_time; p[i].y += v[i].y * it->delta_time; v[i].x = zpl_lerp(v[i].x, 0.0f, PHY_WALK_DRAG); v[i].y = zpl_lerp(v[i].y, 0.0f, PHY_WALK_DRAG); } } void HandleCollisions(ecs_iter_t *it) { Position *p = ecs_column(it, Position, 1); Velocity *v = ecs_column(it, Velocity, 2); for (int i = 0; i < it->count; i++) { // NOTE(zaklaus): world bounds { double w = (double)world_dim(); p[i].x = zpl_clamp(p[i].x, 0, w-1); p[i].y = zpl_clamp(p[i].y, 0, w-1); } } } void UpdateTrackerPos(ecs_iter_t *it) { Position *p = ecs_column(it, Position, 1); for (int i = 0; i < it->count; i++){ librg_entity_chunk_set(world_tracker(), it->entities[i], librg_chunk_from_realpos(world_tracker(), p[i].x, p[i].y, 0)); } } void PhysicsImport(ecs_world_t *ecs) { ECS_MODULE(ecs, Physics); ecs_set_name_prefix(ecs, "Physics"); ECS_TAG(ecs, Walking); ECS_TAG(ecs, Flying); ECS_TYPE(ecs, Movement, Walking, Flying); ECS_META(ecs, Velocity); ECS_SYSTEM(ecs, MoveWalk, EcsOnUpdate, general.Position, Velocity); ECS_SYSTEM(ecs, HandleCollisions, EcsOnValidate, general.Position, Velocity); ECS_SYSTEM(ecs, UpdateTrackerPos, EcsPostUpdate, general.Position); ECS_SET_TYPE(Movement); ECS_SET_ENTITY(Walking); ECS_SET_ENTITY(Flying); ECS_SET_COMPONENT(Velocity); ECS_SET_ENTITY(MoveWalk); ECS_SET_ENTITY(UpdateTrackerPos); ECS_SET_ENTITY(HandleCollisions); }