#include "models/device.h" #include "models/entity.h" #include "world/entity_view.h" #include "world/world.h" #include "models/components.h" uint64_t device_spawn(asset_id id) { ecs_entity_t e = entity_spawn(EKIND_DEVICE); Device *dev = ecs_get_mut(world_ecs(), e, Device); zpl_zero_item(dev); dev->asset = id; return (uint64_t)e; } void device_despawn(uint64_t ent_id) { entity_despawn(ent_id); }