#include "debug_replay.h" #include "camera.h" #include "entity.h" typedef struct { pkt_send_keystate pkt; uint64_t delay; } replay_record; static uint8_t is_recording = false; static replay_record *records = NULL; static uint64_t last_record_time = 0.0f; static uint8_t is_playing = false; static int record_pos = 0; static uint64_t playback_time = 0; static ecs_entity_t mime = 0; static ecs_entity_t plr = 0; void debug_replay_start(void) { is_recording = true; if (records) zpl_array_free(records); zpl_array_init(records, zpl_heap()); last_record_time = zpl_time_rel_ms(); } void debug_replay_clear(void) { if (!records || is_playing || is_recording) return; zpl_array_free(records); records = NULL; } void debug_replay_stop(void) { is_recording = false; // TODO(zaklaus): } void debug_replay_run(void) { if (mime) return; is_playing = true; record_pos = 0; playback_time = zpl_time_rel_ms(); plr = camera_get().ent_id; Position const *p1 = ecs_get(world_ecs(), plr, Position); mime = entity_spawn(EKIND_DEMO_NPC); Position *pos = ecs_get_mut(world_ecs(), mime, Position, NULL); *pos = *p1; ecs_set(world_ecs(), mime, Input, {0}); camera_set_follow(mime); } void debug_replay_update(void) { if (!is_playing) return; if (playback_time >= zpl_time_rel_ms()) return; replay_record *r = &records[record_pos]; playback_time = zpl_time_rel() + r->delay; Input *i = ecs_get_mut(world_ecs(), mime, Input, NULL); i->x = r->pkt.x; i->y = r->pkt.y; i->use = r->pkt.use; i->sprint = r->pkt.sprint; record_pos += 1; // NOTE(zaklaus): remove our dummy art exhibist if (mime && record_pos == zpl_array_count(records)) { entity_despawn(mime); mime = 0; is_playing = false; camera_set_follow(plr); } } void debug_replay_record_keystate(pkt_send_keystate state) { if (!is_recording) return; float record_time = zpl_time_rel_ms(); replay_record rec = { .pkt = state, .delay = (record_time - last_record_time), }; zpl_array_append(records, rec); last_record_time = zpl_time_rel_ms(); }