#include "options.h" #include "world.h" #include "blocks.h" #include "zpl.h" void generate_minimap(int32_t seed, int32_t world_size) { world_init(seed, world_size, world_size); uint8_t const *world; uint32_t len = world_buf(&world, NULL); for (int i=0; i 0 && i % world_size == 0) { zpl_printf("\n"); } zpl_printf("%c", blocks_get_symbol(world[i])); } zpl_printf("\n"); world_destroy(); }