#include "pkt_01_welcome.h" #include "world.h" #include "game.h" pkt_desc pkt_01_welcome_desc[] = { { PKT_FIELD(CWP_ITEM_POSITIVE_INTEGER, pkt_01_welcome, block_size) }, { PKT_FIELD(CWP_ITEM_POSITIVE_INTEGER, pkt_01_welcome, chunk_size) }, { PKT_FIELD(CWP_ITEM_POSITIVE_INTEGER, pkt_01_welcome, world_size) }, { PKT_END }, }; size_t pkt_01_welcome_encode(pkt_01_welcome *table) { cw_pack_context pc = {0}; pkt_pack_msg(&pc, 3); pkt_pack_struct(&pc, pkt_01_welcome_desc, PKT_STRUCT_PTR(table)); return pkt_pack_msg_size(&pc); } int32_t pkt_01_welcome_handler(pkt_header *header) { pkt_01_welcome table; PKT_IF(pkt_msg_decode(header, pkt_01_welcome_desc, 3, PKT_STRUCT_PTR(&table))); zpl_printf("we received: block_size: %d, chunk_size: %d and world_size: %d\n", table.block_size, table.chunk_size, table.world_size); if (game_is_networked()) { world_init_minimal(table.block_size, table.chunk_size, table.world_size, NULL, NULL); } return 0; }