#include "components/physics.h" void PhysicsImport(ecs_world_t *ecs) { ECS_MODULE(ecs, Physics); ecs_set_name_prefix(ecs, "Physics"); ECS_TAG(ecs, Walking); ECS_TAG(ecs, Flying); ECS_TYPE(ecs, Movement, Walking, Flying); ECS_COMPONENT(ecs, Velocity); ECS_SET_TYPE(Movement); ECS_SET_ENTITY(Walking); ECS_SET_ENTITY(Flying); ECS_SET_COMPONENT(Velocity); }