#include "gen/texgen.h" #include "world/world.h" #include "zpl.h" #include "utils/raylib_helpers.h" Texture2D texgen_build_anim(asset_id id, int64_t counter) { (void)counter; switch (id) { default: return GenColorEco(ColorFromHSV(id * 240.0f, 0.6f, 0.45f)); break; } } Texture2D texgen_build_sprite(asset_id id) { switch (id) { case ASSET_BLANK: return GenColorEco(WHITE); break; case ASSET_BUILDMODE_HIGHLIGHT: return GenColorEco(WHITE); break; default: return GenColorEco(ColorFromHSV(id * 240.0f, 0.6f, 0.45f)); break; } }