#include "packets/pkt_00_init.h" #include "packets/pkt_01_welcome.h" #include "packet.h" #include "world/world.h" #include "game.h" #include "entity_view.h" #include "camera.h" #include "player.h" #include "modules/components.h" #include "modules/systems.h" pkt_desc pkt_00_init_desc[] = { { PKT_FIELD(CWP_ITEM_POSITIVE_INTEGER, pkt_00_init, view_id) }, { PKT_END }, }; size_t pkt_00_init_encode(pkt_00_init *table) { cw_pack_context pc = {0}; pkt_pack_msg(&pc, pkt_pack_desc_args(pkt_00_init_desc)); pkt_pack_struct(&pc, pkt_00_init_desc, PKT_STRUCT_PTR(table)); return pkt_pack_msg_size(&pc); } size_t pkt_00_init_send(uint16_t view_id) { pkt_00_init table = {.view_id = view_id }; return pkt_world_write(MSG_ID_00_INIT, pkt_00_init_encode(&table), 1, view_id, NULL); } int32_t pkt_00_init_handler(pkt_header *header) { pkt_00_init table; PKT_IF(pkt_msg_decode(header, pkt_00_init_desc, pkt_pack_desc_args(pkt_00_init_desc), PKT_STRUCT_PTR(&table))); uint64_t peer_id = (uint64_t)header->udata; uint64_t ent_id = player_spawn(NULL); w_ecs_set(ent_id, ClientInfo, {.peer = ent_id, .view_id = header->view_id }); pkt_01_welcome_send(peer_id, header->view_id, ent_id, world_chunk_size(), world_chunk_amount()); return 0; }