#include "entity.h" #include "entity_view.h" #include "flecs/flecs.h" #include "flecs/flecs_meta.h" #include "librg.h" #include "world/world.h" #include "modules/components.h" #include "modules/systems.h" #include "zpl.h" uint64_t entity_spawn(uint16_t class_id) { ecs_entity_t e = ecs_new(world_ecs(), 0); w_ecs_set(e, Velocity, {0}); w_ecs_set(e, Classify, { .id = class_id }); w_ecs_add(e, Walking); Position *pos = w_ecs_get_mut(e, Position, NULL); #if 1 pos->x=rand() % world_dim(); pos->y=rand() % world_dim(); #else pos->x=350; pos->y=88; #endif if (class_id != EKIND_SERVER) { librg_entity_track(world_tracker(), e); librg_entity_chunk_set(world_tracker(), e, librg_chunk_from_realpos(world_tracker(), pos->x, pos->y, 0)); } return (uint64_t)e; } void entity_despawn(uint64_t ent_id) { librg_entity_untrack(world_tracker(), ent_id); ecs_delete(world_ecs(), ent_id); }