#pragma once #include "system.h" #include "world_view.h" void game_init(int8_t play_mode, uint32_t num_viewers, int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t world_size); void game_shutdown(); uint8_t game_is_running(); int8_t game_is_networked(); void game_input(); void game_update(); void game_render(); world_view *game_world_view_get_active(void); world_view *game_world_view_get(uint16_t idx);