#pragma once int32_t network_init(void); int32_t network_destroy(void); int32_t network_server_start(const char *host, uint16_t port); int32_t network_server_stop(void); int32_t network_server_tick(void); void network_server_update(void *data); uint64_t network_player_create(uint16_t peer_id); void network_player_destroy(uint64_t ent_id);