#include "platform/platform.h" #include "raylib.h" #include "raymath.h" #include "net/network.h" #include "core/game.h" #include "world/entity_view.h" #include "world/prediction.h" #include "core/camera.h" #include "math.h" #include "world/blocks.h" #include "gen/assets.h" #include "platform/profiler.h" #include "debug/debug_ui.h" #include "debug/debug_draw.h" #include "utils/raylib_helpers.h" #if defined(PLATFORM_WEB) #include EM_JS(int, canvas_get_width, (), { return canvas.width; }); EM_JS(int, canvas_get_height, (), { return canvas.height; }); #endif static uint16_t screenWidth = 1024; static uint16_t screenHeight = 768; static float target_zoom = 0.6f; static bool request_shutdown; #include "renderer.c" // NOTE(zaklaus): add-ins #include "gui/build_mode.c" #include "gui/inventory.c" void platform_init() { SetTraceLogLevel(LOG_ERROR); #if defined(PLATFORM_WEB) screenWidth = (uint16_t)canvas_get_width(); screenHeight = (uint16_t)canvas_get_height(); #endif InitWindow(screenWidth, screenHeight, "eco2d"); SetWindowState(/*FLAG_WINDOW_UNDECORATED|*/FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE|FLAG_MSAA_4X_HINT); #if !defined(PLATFORM_WEB) screenWidth = (uint16_t)GetScreenWidth(); screenHeight = (uint16_t)GetScreenHeight(); #endif // ToggleFullscreen(); // SetTargetFPS(60.0); renderer_init(); } inline static void display_conn_status() { if (game_is_networked()) { if (network_client_is_connected()) { DrawText("Connection: online", 5, 5, 12, GREEN); } else { DrawText("Connection: offline", 5, 5, 12, RED); } } else { DrawText("Connection: single-player", 5, 5, 12, BLUE); } } void platform_shutdown() { renderer_shutdown(); CloseWindow(); } uint8_t platform_is_running() { return !WindowShouldClose(); } void platform_get_block_realpos(float *x, float *y){ camera cam = camera_get(); Vector2 mpos = GetMousePosition(); entity_view *e = game_world_view_active_get_entity(cam.ent_id); if (!e) return; float zoom = renderer_zoom_get(); mpos.x -= screenWidth/2.0f; mpos.y -= screenHeight/2.0f; cam.x += mpos.x*(1.0f/zoom); cam.y += mpos.y*(1.0f/zoom); cam.x = ((int32_t)cam.x / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE; cam.y = ((int32_t)cam.y / (int32_t)(WORLD_BLOCK_SIZE)) * WORLD_BLOCK_SIZE; cam.x += WORLD_BLOCK_SIZE/2.0f; cam.y += WORLD_BLOCK_SIZE/2.0f; if (x) *x = (float)cam.x; if (y) *y = (float)cam.y; } static game_keystate_data last_input_data = {0}; static pkt_send_blockpos last_blockpos_data = {0}; inline static void platform_input_update_input_frame(game_keystate_data data) { float mx = 0, my = 0; platform_get_block_realpos(&mx, &my); if (mx != last_blockpos_data.mx || my != last_blockpos_data.my){ last_blockpos_data.mx = mx; last_blockpos_data.my = my; game_action_send_blockpos(mx, my); } // NOTE(zaklaus): Test if there are any changes if (data.x != last_input_data.x) goto send_data; if (data.y != last_input_data.y) goto send_data; if (data.use != last_input_data.use) goto send_data; if (data.sprint != last_input_data.sprint) goto send_data; if (data.ctrl != last_input_data.ctrl) goto send_data; if (data.pick != last_input_data.pick) goto send_data; if (data.storage_action != last_input_data.storage_action) goto send_data; if (data.selected_item != last_input_data.selected_item) goto send_data; if (data.drop != last_input_data.drop) goto send_data; if (data.swap != last_input_data.swap) goto send_data; if (data.swap_from != last_input_data.swap_from) goto send_data; if (data.swap_to != last_input_data.swap_to) goto send_data; if (data.placement_num != last_input_data.placement_num) goto send_data; if (data.deletion_mode != last_input_data.deletion_mode) goto send_data; if (zpl_memcompare(data.placements, last_input_data.placements, zpl_size_of(data.placements))) goto send_data; return; send_data: last_input_data = data; game_action_send_keystate(&data); } void platform_input() { float mouse_z = (GetMouseWheelMove()*0.5f); if (mouse_z != 0.0f) { target_zoom = zpl_clamp(target_zoom+mouse_z, 0.1f, 11.0f); } // NOTE(zaklaus): keystate handling { float x=0.0f, y=0.0f; uint8_t use, sprint, drop, ctrl, pick; if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)) x += 1.0f; if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) x -= 1.0f; if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)) y += 1.0f; if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S)) y -= 1.0f; use = IsKeyPressed(KEY_SPACE); sprint = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT); ctrl = IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL); drop = IsKeyPressed(KEY_G) || player_inv.drop_item || storage_inv.drop_item; // NOTE(zaklaus): NEW! mouse movement Vector2 mouse_pos = GetMousePosition(); mouse_pos.x /= screenWidth; mouse_pos.y /= screenHeight; mouse_pos.x -= 0.5f; mouse_pos.y -= 0.5f; mouse_pos = Vector2Normalize(mouse_pos); if (game_get_kind() == GAMEKIND_SINGLE && IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) { x = mouse_pos.x; y = -mouse_pos.y; } inv_keystate *inv = (inv_is_storage_action) ? &storage_inv : &player_inv; inv_keystate *inv2 = (!inv_is_storage_action) ? &storage_inv : &player_inv; // NOTE(zaklaus): don't perform picking if we manipulate our inventories pick = (inv_is_inside||inv->item_is_held||inv2->item_is_held) ? false : IsMouseButtonDown(MOUSE_LEFT_BUTTON); game_keystate_data in_data = { .x = x, .y = y, .mx = mouse_pos.x, .my = mouse_pos.y, .use = use, .sprint = sprint, .ctrl = ctrl, .pick = pick, .drop = drop, .storage_action = inv_is_storage_action, .selected_item = player_inv.selected_item, .storage_selected_item = storage_inv.selected_item, .swap = inv->swap, .swap_storage = inv_swap_storage, .swap_from = inv->swap_from, .swap_to = inv->swap_to, .deletion_mode = build_is_deletion_mode, }; if (build_submit_placements) { in_data.placement_num = build_num_placements; zpl_memcopy(in_data.placements, build_placements, build_num_placements*zpl_size_of(item_placement)); } platform_input_update_input_frame(in_data); } // NOTE(zaklaus): cycle through viewers { if (IsKeyPressed(KEY_Q)) { game_world_view_cycle_active(-1); } else if (IsKeyPressed(KEY_E)) { game_world_view_cycle_active(1); } } // NOTE(zaklaus): toggle debug drawing #ifndef ECO2D_PROD { if (IsKeyPressed(KEY_T)) { debug_draw_enable(!debug_draw_state()); } } #endif } void draw_selected_item() { camera cam = camera_get(); entity_view *oe = game_world_view_active_get_entity(cam.ent_id); if (oe) { // NOTE(zaklaus): sel item entity_view *e = game_world_view_active_get_entity(oe->sel_ent); if (e && e->kind == EKIND_DEVICE) { renderer_draw_single(e->x, e->y, ASSET_BLANK, ColorAlpha(RED, 0.4f)); }else{ // NOTE(zaklaus): hover item entity_view *e = game_world_view_active_get_entity(oe->pick_ent); if (e && e->kind == EKIND_DEVICE) { renderer_draw_single(e->x, e->y, ASSET_BLANK, ColorAlpha(RED, 0.1f)); } } } } void platform_render() { #if !defined(PLATFORM_WEB) screenWidth = (uint16_t)GetScreenWidth(); screenHeight = (uint16_t)GetScreenHeight(); #else uint16_t newScreenWidth = (uint16_t)canvas_get_width(); uint16_t newScreenHeight = (uint16_t)canvas_get_height(); if (newScreenWidth != screenWidth || newScreenHeight != screenHeight) { screenWidth = newScreenWidth; screenHeight = newScreenHeight; SetWindowSize(screenWidth, screenHeight); } #endif profile(PROF_ENTITY_LERP) { game_world_view_active_entity_map(lerp_entity_positions); game_world_view_active_entity_map(do_entity_fadeinout); } assets_frame(); BeginDrawing(); { profile (PROF_RENDER) { renderer_draw(); draw_selected_item(); } renderer_debug_draw(); { // NOTE(zaklaus): add-ins buildmode_draw(); inventory_draw(); } display_conn_status(); debug_draw(); } EndDrawing(); if (request_shutdown) { CloseWindow(); } } float platform_frametime() { return GetFrameTime(); } float platform_zoom_get(void) { return target_zoom; } void platform_request_close(void) { request_shutdown = true; }