#pragma once #include "system.h" typedef struct { uint16_t id; uint8_t kind; char* filename; } asset_info; enum { ASSET_KIND_IMAGE, ASSET_KIND_SOUND, ASSET_KIND_FORCE_8 = UINT8_MAX, }; enum { ASSET_PLAYER, ASSET_FORCE_16 = UINT16_MAX, }; extern asset_info assets[];