#include "player.h" #include "entity.h" #include "flecs/flecs.h" #include "flecs/flecs_meta.h" #include "librg.h" #include "world/world.h" #include "modules/general.h" #include "modules/controllers.h" #include "modules/net.h" #include "modules/physics.h" #include "zpl.h" uint64_t player_spawn(char *name) { ecs_entity_t e = entity_spawn(NULL); if (!name) { name = zpl_bprintf("player_%d", e); } ECS_IMPORT(world_ecs(), General); ECS_IMPORT(world_ecs(), Controllers); ECS_IMPORT(world_ecs(), Net); ecs_set(world_ecs(), e, EcsName, {.alloc_value = name }); ecs_add(world_ecs(), e, EcsClient); ecs_set(world_ecs(), e, ClientInfo, {0}); ecs_set(world_ecs(), e, Input, {0}); ecs_add(world_ecs(), e, Player); Position *pos = ecs_get_mut(world_ecs(), e, Position, NULL); #if 1 pos->x=rand() % world_dim(); pos->y=rand() % world_dim(); #else pos->x=10; pos->y=10; #endif librg_entity_owner_set(world_tracker(), e, (int64_t)e); librg_entity_radius_set(world_tracker(), e, 3); librg_entity_chunk_set(world_tracker(), e, librg_chunk_from_realpos(world_tracker(), pos->x, pos->y, 0)); return (uint64_t)e; } void player_despawn(uint64_t ent_id) { librg_entity_untrack(world_tracker(), ent_id); ecs_delete(world_ecs(), ent_id); }