void MoveWalk(ecs_iter_t *it) { Position *p = ecs_column(it, Position, 1); Velocity *v = ecs_column(it, Velocity, 2); for (int i = 0; i < it->count; i++) { world_block_lookup lookup = world_block_from_realpos(p[i].x, p[i].y); float drag = blocks_get_drag(lookup.block_id); v[i].x = zpl_lerp(v[i].x, 0.0f, PHY_WALK_DRAG*drag); v[i].y = zpl_lerp(v[i].y, 0.0f, PHY_WALK_DRAG*drag); } } #define PLR_MOVE_SPEED 50.0 #define PLR_MOVE_SPEED_MULT 4.0 void MovementImpulse(ecs_iter_t *it) { Input *in = ecs_column(it, Input, 1); Velocity *v = ecs_column(it, Velocity, 2); for (int i = 0; i < it->count; i++) { double speed = PLR_MOVE_SPEED * (in[i].sprint ? PLR_MOVE_SPEED_MULT : 1.0); if (zpl_abs(v[i].x) < speed && in[i].x) v[i].x = in[i].x*speed; if (zpl_abs(v[i].y) < speed && in[i].y) v[i].y = in[i].y*speed; } }