#include "game.h" void game_init(int8_t play_mode, int32_t seed, uint16_t block_size, uint16_t chunk_size, uint16_t world_size) { } int8_t game_is_networked() { return 1; } void game_shutdown() { world_destroy(); } uint8_t game_is_running() { return 1; } void game_input() { } void game_update() { world_update(); } void game_render() { }