#define MOB_SPAWN_DELAY (uint16_t)(20*1.5f) #define MOB_SPAWN_PERCENTAGE_FROM_MAX 0.05f #define MOB_INITIAL_MAX 50 #define MOB_GROWTH_FACTOR 5.0f #define MOB_GROWTH_CONTROL 50.0f #define MOB_SPAWN_DIST 12*WORLD_BLOCK_SIZE; #define MOB_MAX_SPAWN_TRIES 5 static uint64_t max_mobs = MOB_INITIAL_MAX; static uint64_t mob_kills = 0; static uint16_t mob_spawn_timer = MOB_SPAWN_DELAY; static int16_t player_spawn_counter = -1; void recalc_max_mobs() { max_mobs = (uint64_t)zpl_round(MOB_INITIAL_MAX + MOB_GROWTH_FACTOR * zpl_exp((float)mob_kills / MOB_GROWTH_CONTROL)); zpl_printf("Max mobs: %d\n", max_mobs); } void MobDetectPlayers(ecs_iter_t *it) { Position *p = ecs_field(it, Position, 1); for (int i = 0; i < it->count; i++) { float closest_ent_dist = ZPL_F32_MAX; uint64_t closest_ent = 0; ecs_iter_t pit = ecs_query_iter(world_ecs(), world_ecs_player()); while (ecs_query_next(&pit)) { Position *p2 = ecs_field(&pit, Position, 2); for (int j = 0; j < pit.count; j++) { float dx = p2->x - p[j].x; float dy = p2->y - p[j].y; float range = (dx*dx + dy*dy); if (range < closest_ent_dist) closest_ent = pit.entities[j]; } } if (!closest_ent) continue; ecs_set(it->world, it->entities[i], MobHuntPlayer, { .plr = closest_ent }); } } #define MOB_MOVEMENT_SPEED 300.0f void MobMovement(ecs_iter_t *it) { Velocity *v = ecs_field(it, Velocity, 1); Position *p = ecs_field(it, Position, 2); MobHuntPlayer *m = ecs_field(it, MobHuntPlayer, 3); for (int i = 0; i < it->count; i++) { const Position *p2 = ecs_get(it->world, m->plr, Position); zpl_vec2 pos1 = { .x = p[i].x, .y = p[i].y }; zpl_vec2 pos2 = { .x = p2->x, .y = p2->y }; zpl_vec2 dir; zpl_vec2_sub(&dir, pos2, pos1); zpl_vec2_norm(&dir, dir); v[i].x += dir.x*(MOB_MOVEMENT_SPEED*safe_dt(it)); v[i].y += dir.y*(MOB_MOVEMENT_SPEED*safe_dt(it)); entity_wake(it->entities[i]); } } #define MOB_MELEE_DIST 8000.0f #define MOB_MELEE_DMG 8.5f #define MOB_ATK_DELAY 10 #define MOB_DESPAWN_TIMER 20*60*5 void MobMeleeAtk(ecs_iter_t *it) { Position *p = ecs_field(it, Position, 1); Mob *mob = ecs_field(it, Mob, 2); MobHuntPlayer *m = ecs_field(it, MobHuntPlayer, 3); for (int i = 0; i < it->count; i++) { if (mob[i].atk_delay > 0) { TICK_VAR(mob[i].atk_delay); continue; } const Position *p2 = ecs_get(it->world, m->plr, Position); float dx = p2->x - p[i].x; float dy = p2->y - p[i].y; float range = (dx*dx + dy*dy); if (range < MOB_MELEE_DIST) { Health *health = ecs_get_mut(it->world, m->plr, Health); health->dmg += MOB_MELEE_DMG; mob[i].atk_delay = MOB_ATK_DELAY; } } } void MobOnDead(ecs_iter_t *it) { Mob *mob = ecs_field(it, Mob, 1); Sprite *spr = ecs_field(it, Sprite, 2); Velocity *v = ecs_field(it, Velocity, 3); for (int i = 0; i < it->count; i++) { mob[i].despawn_timer = MOB_DESPAWN_TIMER; spr[i].frame = 3 + (rand()%5); v[i] = (Velocity){0.0f, 0.0f}; ecs_remove(it->world, it->entities[i], PhysicsBody); ++mob_kills; recalc_max_mobs(); pkt_code_send(0, 0, (pkt_send_code){ .code = SURV_CODE_SHOW_NOTIF, .data = "mob died" }); } } void MobDespawnDead(ecs_iter_t *it) { Mob *mob = ecs_field(it, Mob, 1); for (int i = 0; i < it->count; i++) { if (mob[i].despawn_timer > 0) { TICK_VAR(mob[i].despawn_timer); continue; } entity_despawn(it->entities[i]); } } void MobSpawner(ecs_iter_t *it) { Position *pos = ecs_field(it, Position, 2); if (mob_spawn_timer > 0) { TICK_VAR(mob_spawn_timer); return; } ecs_iter_t mob_it = ecs_query_iter(it->world, ecs_mobpos_query); uint64_t curr_mobs = 0; while (ecs_query_next(&mob_it)) { curr_mobs += mob_it.count; } if (curr_mobs >= max_mobs) { return; } uint16_t mobs_to_spawn = zpl_max(1, (uint16_t)zpl_floor(MOB_SPAWN_PERCENTAGE_FROM_MAX*max_mobs)); player_spawn_counter = (player_spawn_counter+1)%it->count; for (int i = player_spawn_counter; i < it->count; i++) { const uint32_t radius = MOB_SPAWN_DIST; uint32_t ox = (uint32_t)pos[i].x; uint32_t oy = (uint32_t)pos[i].y; uint8_t tries_done = 0; for (;;) { if (mobs_to_spawn == 0) { mob_spawn_timer = MOB_SPAWN_DELAY; return; } if (tries_done == MOB_MAX_SPAWN_TRIES) { break; } float angle = get_rand_between(0, 2*ZPL_PI); float dist = get_rand_between((float)radius, radius*1.5f); uint32_t cx = (uint32_t)(ox + dist * zpl_cos(angle)); uint32_t cy = (uint32_t)(oy + dist * zpl_sin(angle)); if (cx >= world_dim() || cy >= world_dim() || cx <= 0 || cy <= 0) { tries_done++; continue; } world_block_lookup l = world_block_from_realpos((float)cx, (float)cy); uint32_t flags = blocks_get_flags(l.bid); if (flags & BLOCK_FLAG_COLLISION) { tries_done++; continue; } ecs_entity_t e = entity_spawn_id(ASSET_MOB); entity_set_position(e, (float)cx, (float)cy); ecs_add(world_ecs(), e, MobMelee); mobs_to_spawn--; } } }