#include "platform.h" #include "raylib.h" #include "network.h" #include "game.h" #include "entity_view.h" #include "camera.h" const uint16_t screenWidth = 1600; const uint16_t screenHeight = 900; static Camera2D render_camera; void platform_init() { InitWindow(screenWidth, screenHeight, "eco2d - client"); SetTargetFPS(60); render_camera.target = (Vector2){0.0f,0.0f}; render_camera.offset = (Vector2){screenWidth/2.0f, screenHeight/2.0f}; render_camera.rotation = 0.0f; render_camera.zoom = 0.3f; } void platform_shutdown() { CloseWindow(); } uint8_t platform_is_running() { return !WindowShouldClose(); } void platform_input() { float mouse_z = GetMouseWheelMove(); if (mouse_z != 0.0f) { render_camera.zoom = zpl_clamp(render_camera.zoom+mouse_z*0.04f, 0.01f, 1.0f); } } void display_conn_status(); void DEBUG_draw_entities(uint64_t key, entity_view data); void DEBUG_draw_ground(uint64_t key, entity_view data); void platform_render() { camera game_camera = camera_get(); render_camera.target = (Vector2){game_camera.x, game_camera.y}; BeginDrawing(); ClearBackground(BLACK); BeginMode2D(render_camera); entity_view_map(&game_world_view_get_active()->entities, DEBUG_draw_ground); entity_view_map(&game_world_view_get_active()->entities, DEBUG_draw_entities); EndMode2D(); display_conn_status(); EndDrawing(); } void display_conn_status() { if (game_is_networked()) { if (network_client_is_connected()) { DrawText("Connection: online", 5, 5, 12, GREEN); } else { DrawText("Connection: offline", 5, 5, 12, RED); } } else { DrawText("Connection: single-player", 5, 5, 12, BLUE); } } void DEBUG_draw_ground(uint64_t key, entity_view data) { world_view *view = game_world_view_get_active(); int32_t x = data.x * view->chunk_size * view->block_size; int32_t y = data.y * view->chunk_size * view->block_size; int32_t size = view->chunk_size * view->block_size; int32_t half_size = size/2; int16_t offset = 10; switch (data.kind) { case EKIND_CHUNK: { DrawRectangle(x+offset-half_size, y+offset-half_size, size-offset, size-offset, GREEN); char lol[80]; DrawText(TextFormat("%.01f %.01f", data.x, data.y), x-half_size+5, y-half_size+5, 65, BLACK); }break; default:break; } } void DEBUG_draw_entities(uint64_t key, entity_view data) { world_view *view = game_world_view_get_active(); uint16_t size = 100; switch (data.kind) { case EKIND_PLAYER: { DrawCircle(data.x, data.y, size, RED); }break; default:break; } }