typedef struct { uint8_t selected_item; bool drop_item; bool item_is_held; uint8_t held_item_idx; Item held_item; bool is_inside; bool storage_action; bool swap; uint8_t swap_from; uint8_t swap_to; } inv_keystate; static inv_keystate player_inv = {0}; static inv_keystate storage_inv = {0}; bool inv_is_open = false; bool inv_is_inside = false; bool inv_is_storage_action = false; bool inv_swap_storage = false; void inventory_draw_panel(entity_view *e, bool is_player, float sx, float sy){ if (!e->has_items && is_player) return; if (!e->has_storage_items && !is_player) return; float x = sx; float y = sy; const int32_t grid_size = (is_player) ? (64*3) : (64*4); const int32_t inv_size = (is_player) ? ITEMS_INVENTORY_SIZE : ITEMS_CONTAINER_SIZE; const int32_t inv_cols = (is_player) ? 3 : 4; inv_keystate *inv = (!is_player) ? &storage_inv : &player_inv; inv_keystate *inv2 = (is_player) ? &storage_inv : &player_inv; inv->is_inside = check_mouse_area(sx, sy, (float)grid_size, (float)grid_size) != DAREA_OUTSIDE; inv_is_inside |= inv->is_inside; for (int32_t i = 0; i < inv_size; i += 1) { { debug_area_status area = check_mouse_area(x, y, 64, 64); Color color = RAYWHITE; Item *item = (is_player) ? &e->items[i] : &e->storage_items[i]; if (area == DAREA_HOVER) { color = YELLOW; } else if (area == DAREA_PRESS && inv2->item_is_held){ color = VIOLET; inv_swap_storage = true; inv_is_storage_action = true; inv->item_is_held = false; inv2->item_is_held = false; inv->selected_item = i; inv->swap = true; inv->swap_from = inv2->held_item_idx; inv->swap_to = i; } else if (area == DAREA_PRESS && !inv->item_is_held && !inv2->item_is_held) { color = VIOLET; inv_is_storage_action = true; inv->selected_item = i; } else if (area == DAREA_PRESS && inv->item_is_held) { color = VIOLET; inv_is_storage_action = true; inv->selected_item = i; inv->item_is_held = false; inv->swap = true; inv->swap_from = inv->held_item_idx; inv->swap_to = i; } else if (area == DAREA_HELD && item->quantity > 0 && !inv->item_is_held && !inv2->item_is_held) { inv_is_storage_action = true; inv->selected_item = i; inv->item_is_held = true; inv->held_item = *item; inv->held_item_idx = i; } else if (i == inv->selected_item) { color = RED; } DrawRectangleLinesEco(x, y, 64, 64, color); if (item->quantity > 0) { DrawTexturePro(GetSpriteTexture2D(assets_find(item->kind)), ASSET_SRC_RECT(), ASSET_DST_RECT(x,y), (Vector2){0.5f,0.5f}, 0.0f, WHITE); } if (item->quantity > 1) { DrawTextEco(zpl_bprintf("%d", item->quantity), x+5, y+5, 16, RAYWHITE, 0.0f); } if (item->quantity > 0 && item->durability < 1.0f) { DrawRectangleEco(x, y+56, 64, 8, BLACK); DrawRectangleEco(x, y+56, 64*item->durability, 8, BlendColor(RED, GREEN, item->durability)); } } x += 64; if ((i+1) % inv_cols == 0) { x = sx; y += 64; } } // NOTE(zaklaus): switch it off if is_player if (is_player) inv_is_storage_action = false; } void inventory_render_held_item(bool is_player){ inv_keystate *inv = (!is_player) ? &storage_inv : &player_inv; inv_keystate *inv2 = (is_player) ? &storage_inv : &player_inv; if (inv->item_is_held) { Vector2 mpos = GetMousePosition(); mpos.x -= 32; mpos.y -= 32; Texture2D tex = GetSpriteTexture2D(assets_find(inv->held_item.kind)); float aspect = tex.width/(float)tex.height; float size = WORLD_BLOCK_SIZE * aspect; DrawTexturePro(tex, ASSET_SRC_RECT_TEX(tex.width, tex.height), ASSET_DST_RECT_TEX(mpos.x, mpos.y, size, WORLD_BLOCK_SIZE), (Vector2){0.5f,0.5f}, 0.0f, ColorAlpha(WHITE, 0.8f)); DrawTextEco(zpl_bprintf("%d", inv->held_item.quantity), mpos.x, mpos.y, 16, RAYWHITE, 0.0f); if (!inv->is_inside && IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && !inv2->is_inside) { inv->drop_item = true; inv->item_is_held = false; inv_is_storage_action = inv == &storage_inv; } } } void inventory_reset_states(inv_keystate *ik) { ik->drop_item = false; ik->swap = false; } void inventory_draw() { inv_is_storage_action = false; inv_is_inside = false; inv_swap_storage = false; inventory_reset_states(&player_inv); inventory_reset_states(&storage_inv); camera cam = camera_get(); entity_view *e = game_world_view_active_get_entity(cam.ent_id); if (!e || !e->has_items) return; if (IsKeyPressed(KEY_TAB)) { inv_is_open = !inv_is_open; } if (!inv_is_open || build_is_in_draw_mode) { return; } inventory_draw_panel(e, true, screenWidth/2.0f + 128, screenHeight/2.0f - 96); inventory_draw_panel(e, false, screenWidth/2.0f - 384, screenHeight/2.0f - 128); inventory_render_held_item(true); inventory_render_held_item(false); }