#pragma once #include "system.h" #include "assets.h" #include "items.h" #include "modules/components.h" #define ZPL_PICO #include "zpl.h" typedef enum { EKIND_SERVER = 0, EKIND_PLAYER, EKIND_ITEM, EKIND_VEHICLE, EKIND_DEMO_NPC, EKIND_MONSTER, EKIND_MACRO_BOT, EKIND_CHUNK, FORCE_EKIND_UINT16 = UINT16_MAX } entity_kind; typedef enum { EFLAG_INTERP = (1 << 0), FORCE_EFLAG_UINT16 = UINT16_MAX } entity_flag; typedef enum { ETRAN_NONE, ETRAN_FADEOUT, ETRAN_FADEIN, ETRAN_REMOVE, FORCE_ETRAN_UINT8 = UINT8_MAX } entity_transition_effect; typedef struct entity_view { int64_t ent_id; entity_kind kind; entity_flag flag; float x; float y; float vx; float vy; float tx; float ty; float hp; float max_hp; // TODO(zaklaus): Find a way to stream dynamic arrays uint16_t blocks_used; uint16_t blocks[256]; uint16_t outer_blocks[256]; uint32_t color; uint8_t is_dirty; int64_t tex; // NOTE(zaklaus): vehicle float heading, theading; bool inside_vehicle; // NOTE(zaklaus): items, ... asset_id asset; uint32_t quantity; // NOTE(zaklaus): inventory uint8_t has_items; ItemDrop items[ITEMS_INVENTORY_SIZE]; uint8_t selected_item; // NOTE(zaklaus): internals uint8_t layer_id; uint64_t last_update; // NOTE(zaklaus): fade in-out effect entity_transition_effect tran_effect; float tran_time; } entity_view; ZPL_TABLE_DECLARE(, entity_view_tbl, entity_view_tbl_, entity_view); void entity_view_init(entity_view_tbl *map); void entity_view_free(entity_view_tbl *map); void entity_view_update_or_create(entity_view_tbl *map, uint64_t ent_id, entity_view data); void entity_view_destroy(entity_view_tbl *map, uint64_t ent_id); entity_view *entity_view_get(entity_view_tbl *map, uint64_t ent_id); void entity_view_map(entity_view_tbl *map, void (*map_proc)(uint64_t key, entity_view *value)); size_t entity_view_pack_struct(void *data, size_t len, entity_view view); entity_view entity_view_unpack_struct(void *data, size_t len); void entity_view_mark_for_removal(entity_view_tbl *map, uint64_t ent_id); void entity_view_mark_for_fadein(entity_view_tbl *map, uint64_t ent_id); void entity_view_update_chunk_texture(entity_view_tbl *map, uint64_t ent_id, void *view); void entity_view_remove_chunk_texture(entity_view_tbl *map, uint64_t ent_id);