#include "modules/physics.h" void MoveWalk(ecs_iter_t *it) { Position *p = ecs_column(it, Position, 1); Velocity *v = ecs_column(it, Velocity, 2); for (int i = 0; i < it->count; i++) { // TODO: handle collisions p[i].x += v[i].x * it->delta_time; p[i].y += v[i].y * it->delta_time; } } void PhysicsImport(ecs_world_t *ecs) { ECS_MODULE(ecs, Physics); ecs_set_name_prefix(ecs, "Physics"); ECS_TAG(ecs, Walking); ECS_TAG(ecs, Flying); ECS_TYPE(ecs, Movement, Walking, Flying); ECS_COMPONENT(ecs, Velocity); ECS_SYSTEM(ecs, MoveWalk, EcsOnUpdate, general.Position, Velocity, SWITCH | Movement, CASE | Walking); ECS_SET_TYPE(Movement); ECS_SET_ENTITY(Walking); ECS_SET_ENTITY(Flying); ECS_SET_COMPONENT(Velocity); ECS_SET_ENTITY(MoveWalk); }