#include "platform.h" #include "raylib.h" #include "network.h" #include "game.h" #include "entity_view.h" #include "camera.h" const uint16_t screenWidth = 800; const uint16_t screenHeight = 450; static Camera2D render_camera; void platform_init() { InitWindow(screenWidth, screenHeight, "eco2d - client"); SetTargetFPS(60); render_camera.target = (Vector2){0.0f,0.0f}; render_camera.offset = (Vector2){screenWidth/2.0f, screenHeight/2.0f}; render_camera.rotation = 0.0f; render_camera.zoom = 1.0f; } void platform_shutdown() { CloseWindow(); } uint8_t platform_is_running() { return !WindowShouldClose(); } void display_conn_status(); void DEBUG_draw_entities(uint64_t key, entity_view data); void platform_render() { camera game_camera = camera_get(); render_camera.target = (Vector2){game_camera.x, game_camera.y}; BeginDrawing(); ClearBackground(BLACK); BeginMode2D(render_camera); entity_view_map(DEBUG_draw_entities); EndMode2D(); display_conn_status(); EndDrawing(); } void display_conn_status() { if (game_is_networked()) { if (network_client_is_connected()) { DrawText("Connection: online", 5, 5, 12, GREEN); } else { DrawText("Connection: offline", 5, 5, 12, RED); } } else { DrawText("Connection: single-player", 5, 5, 12, BLUE); } } void DEBUG_draw_entities(uint64_t key, entity_view data) { DrawCircle(data.x, data.y, 15.0f, RAYWHITE); }