Dominik Madarász
|
1a5a550512
|
improve worldgen + conveyor belts
|
2021-11-02 18:09:54 +01:00 |
Dominik Madarász
|
2130d85edf
|
info: asset_setup.h for quick nav
|
2021-11-02 13:02:08 +01:00 |
Dominik Madarász
|
365b3e8ee3
|
rewrite block system
|
2021-11-02 12:49:03 +01:00 |
Dominik Madarász
|
f8da96b968
|
make item system depend on assets
|
2021-11-02 11:48:32 +01:00 |
Dominik Madarász
|
9482b41fb9
|
keystate activators
|
2021-11-02 10:22:04 +01:00 |
Dominik Madarász
|
28c41baa93
|
Render outer block layer separately
|
2021-11-01 20:59:30 +01:00 |
Vladyslav Hrytsenko
|
a7c060660e
|
Merge branch 'master' of github.com:zpl-c/eco2d
|
2021-11-01 21:34:42 +02:00 |
Vladyslav Hrytsenko
|
7c3950cd11
|
code: updated vehicle steering system
|
2021-11-01 21:34:38 +02:00 |
Dominik Madarász
|
dfce2db483
|
input: check for delta changes
|
2021-11-01 20:23:54 +01:00 |
Dominik Madarász
|
67ca6d4dba
|
CRLF to LF
|
2021-11-01 19:55:13 +01:00 |
Vladyslav Hrytsenko
|
a7b5e0db8a
|
code: commented out fullscreen
|
2021-11-01 20:36:49 +02:00 |
Vladyslav Hrytsenko
|
f14f3cdaef
|
code: changed line endings
|
2021-11-01 20:36:26 +02:00 |
Vladyslav Hrytsenko
|
fbf9129b8a
|
code: fixed minor stuff
|
2021-11-01 20:20:07 +02:00 |
Dominik Madarász
|
028cdb34b2
|
temp raylib fixes
|
2021-11-01 19:00:35 +01:00 |
Dominik Madarász
|
e18ff55518
|
build mode
|
2021-11-01 18:35:33 +01:00 |
Dominik Madarász
|
c45f95348a
|
Simplify input keystate send
|
2021-11-01 15:32:46 +01:00 |
Dominik Madarász
|
8ab803bb5f
|
Expose chunk texture scale
|
2021-10-28 17:47:36 +02:00 |
Dominik Madarász
|
bbc5856013
|
Fix V0 chunk tex rendering
|
2021-10-28 17:23:16 +02:00 |
Dominik Madarász
|
725486c1d0
|
Fix upside-down chunk tex
|
2021-10-28 17:03:02 +02:00 |
Dominik Madarász
|
e99b21b11b
|
Reduce chunk tex resolution
|
2021-10-28 16:59:00 +02:00 |
Dominik Madarász
|
f47acae59b
|
Small tweaks
|
2021-10-28 16:21:34 +02:00 |
Dominik Madarász
|
296857df71
|
Improve hashtable entry removal performance
|
2021-10-28 16:05:17 +02:00 |
Dominik Madarász
|
a589845065
|
Improve overall motion + single-player now pushes out fast layer as fast as possible
|
2021-10-27 15:14:46 +02:00 |
Dominik Madarász
|
a607515424
|
Make vehicles fully framerate independent
|
2021-10-27 14:32:52 +02:00 |
Dominik Madarász
|
4ca2dc4e96
|
Ensure our delta time is capped to avoid huge calculation errors
|
2021-10-27 11:31:42 +02:00 |
Dominik Madarász
|
7059e881fb
|
Improve prediction calculations
|
2021-10-27 11:18:40 +02:00 |
Dominik Madarász
|
e7f55985db
|
Remove GC for OOB entities + perf improvements
|
2021-10-27 10:55:07 +02:00 |
Dominik Madarász
|
7d5c519e2f
|
Lock FPS to 60 in replay mode
|
2021-10-27 02:42:54 +02:00 |
Dominik Madarász
|
01315fb75d
|
Make camera zoom fps independent
|
2021-10-27 01:36:21 +02:00 |
Dominik Madarász
|
276f85dee8
|
Implement world time single-stepping
|
2021-10-27 01:28:18 +02:00 |
Dominik Madarász
|
4be5ee9b61
|
Enable prediction on SP
|
2021-10-27 00:32:40 +02:00 |
Dominik Madarász
|
6f57fb178a
|
Ensure physics aren't tied to framerate
|
2021-10-27 00:22:54 +02:00 |
Dominik Madarász
|
16da0ad158
|
Update world_view.c
|
2021-09-20 12:57:30 +02:00 |
Dominik Madarász
|
9542324811
|
Fix chunk unload memory leak
|
2021-09-20 11:27:47 +02:00 |
Dominik Madarász
|
21ca700626
|
add support for message channeling
|
2021-09-09 10:29:22 +02:00 |
Dominik Madarász
|
347f85063e
|
small UI adjustments
|
2021-09-09 09:54:02 +02:00 |
Dominik Madarász
|
98adee996c
|
no item merging for now
|
2021-09-09 09:46:22 +02:00 |
Dominik Madarász
|
4449738580
|
various networking improvements
|
2021-09-08 18:53:50 +02:00 |
Dominik Madarász
|
1b0951057d
|
Small world fixes
|
2021-09-08 17:34:30 +02:00 |
Dominik Madarász
|
d35b4381ec
|
Implement networking layer
|
2021-09-08 16:12:38 +02:00 |
Dominik Madarász
|
096bf8c706
|
many improvements for the upcoming networking support
|
2021-09-08 14:13:31 +02:00 |
Dominik Madarász
|
664aa09654
|
Add icemaker item spawn replay event
|
2021-09-08 12:04:35 +02:00 |
Dominik Madarász
|
8b437d53cd
|
Add compat layer for v2 demos
|
2021-09-08 11:52:11 +02:00 |
Dominik Madarász
|
6cfed15e8b
|
improve chunk baking
|
2021-08-30 19:39:25 +02:00 |
Dominik Madarász
|
b45ed4fa75
|
small changes
|
2021-08-30 18:14:35 +02:00 |
Dominik Madarász
|
32deb322db
|
selected_item bugfix
|
2021-08-30 17:56:23 +02:00 |
Dominik Madarász
|
36232e1e20
|
inventory system
|
2021-08-30 17:50:05 +02:00 |
Dominik Madarász
|
a8f357184f
|
small tweak
|
2021-08-30 12:00:09 +02:00 |
Dominik Madarász
|
25e9b9e57e
|
code: add 2nd world layer
|
2021-08-30 11:59:36 +02:00 |
Dominik Madarász
|
083b89abd3
|
further physics improvements
|
2021-08-29 17:56:58 +02:00 |
Dominik Madarász
|
f804db82b7
|
Update platform_raylib.c
|
2021-08-29 16:20:00 +02:00 |
Dominik Madarász
|
936658056a
|
rework vehicle driving model
|
2021-08-29 14:59:00 +02:00 |
Dominik Madarász
|
3cda4cc334
|
introduce collision bounciness
|
2021-08-29 13:48:54 +02:00 |
Dominik Madarász
|
d81de3b63a
|
debug drawing api + physics tweaks
|
2021-08-29 12:48:29 +02:00 |
Dominik Madarász
|
73e7575525
|
various things
|
2021-08-25 23:36:20 +02:00 |
Dominik Madarász
|
148ddcd2c0
|
code: updated flecs to 2.4.1
|
2021-08-15 18:32:11 +02:00 |
Dominik Madarász
|
2b891f1cb1
|
code: disable prediction for now
|
2021-08-12 02:31:07 +02:00 |
Dominik Madarász
|
0a6f2485a2
|
fix: small changes
|
2021-08-11 21:51:15 +02:00 |
Dominik Madarász
|
7c587faba6
|
code: make hybrid render mode
|
2021-08-11 21:26:44 +02:00 |
Dominik Madarász
|
49cd83fd6a
|
3d: small tweaks
|
2021-08-11 21:02:03 +02:00 |
Dominik Madarász
|
3bdaa7a921
|
code: use 2D renderer by default
|
2021-08-11 19:43:29 +02:00 |
Dominik Madarász
|
3b54750127
|
gfx: experimental 3d rendering
|
2021-08-11 19:38:24 +02:00 |
Dominik Madarász
|
76e4e81281
|
phys: improve movement
|
2021-08-11 18:19:10 +02:00 |
Dominik Madarász
|
c5849da051
|
code: rewrite assertions
|
2021-08-11 15:49:44 +02:00 |
Dominik Madarász
|
5d7b275c87
|
fix: move conn status to platform
|
2021-08-11 15:01:24 +02:00 |
Dominik Madarász
|
ac7030bf2b
|
platform: improve draw
|
2021-08-11 14:59:29 +02:00 |
Dominik Madarász
|
c1ab9a2faf
|
code: additional platform rework
|
2021-08-11 14:23:40 +02:00 |
Dominik Madarász
|
d0a31f78a5
|
cli: refactor renderer
|
2021-08-11 14:16:23 +02:00 |
Dominik Madarász
|
44673b5030
|
demo: ice rink test
|
2021-08-11 12:22:46 +02:00 |
Dominik Madarász
|
27bdc1f3a1
|
code: reenable demo replace block
|
2021-08-11 11:24:44 +02:00 |
Dominik Madarász
|
9b829074d4
|
code: update flecs & rework vehicle enter/leave states
|
2021-08-11 10:45:23 +02:00 |
Dominik Madarász
|
275cdc65ab
|
code: fix small replay store bug
|
2021-08-11 01:39:31 +02:00 |
Dominik Madarász
|
5e2ddb40d4
|
ui: fix load op for replay
|
2021-08-11 01:19:00 +02:00 |
Dominik Madarász
|
57c3be0773
|
blocks: randomize rotation
|
2021-08-11 01:12:28 +02:00 |
Dominik Madarász
|
a1c6255b7d
|
debug: improve conds
|
2021-08-11 01:06:12 +02:00 |
Dominik Madarász
|
f74b66e7b4
|
code: various improvements
|
2021-08-11 00:02:11 +02:00 |
Dominik Madarász
|
401edb98c9
|
replay: remove temp actors
|
2021-08-10 21:18:40 +02:00 |
Dominik Madarász
|
d887a0987d
|
code: Improvements to the replay system
|
2021-08-10 20:31:05 +02:00 |
Dominik Madarász
|
3c46cca96d
|
replay: add more debug features
|
2021-08-10 18:09:17 +02:00 |
Dominik Madarász
|
f56c45e195
|
code: demo record/playback feature
|
2021-08-10 17:21:25 +02:00 |
Dominik Madarász
|
f7ee8d0f11
|
code: improve vehicle physics
|
2021-08-10 13:19:45 +02:00 |
Dominik Madarász
|
e00b8d7e5f
|
code: add vehicle handling
|
2021-08-09 20:58:52 +02:00 |
Dominik Madarász
|
d1016f68a0
|
code: add basic vehicle logic
|
2021-08-09 19:30:39 +02:00 |
Dominik Madarász
|
626457e1b9
|
world: access all components globally!
|
2021-08-09 17:18:34 +02:00 |
Dominik Madarász
|
55ad205441
|
pkt: PKT_KEEP_IF implementation
|
2021-08-09 16:33:46 +02:00 |
Dominik Madarász
|
83fa4b6daf
|
sync: skip hp data for chunks
|
2021-08-09 15:59:50 +02:00 |
Dominik Madarász
|
c28925cc07
|
pkt: fix conditional streaming
|
2021-08-09 15:57:56 +02:00 |
Dominik Madarász
|
999763f197
|
code: various bits and pieces
|
2021-08-09 15:35:47 +02:00 |
Dominik Madarász
|
420411ae4f
|
chore: reorganize source files
|
2021-07-28 11:49:09 +02:00 |
Dominik Madarász
|
2370bd4ea0
|
game: health, pain and regen
|
2021-07-27 18:34:31 +02:00 |
Dominik Madarász
|
5212aedf92
|
world: add Classify component
|
2021-07-27 17:57:50 +02:00 |
Dominik Madarász
|
a43360161c
|
ecs: simplify access to components
|
2021-07-27 15:36:24 +02:00 |
Dominik Madarász
|
6b2f049704
|
camera: instant follow on the first entity
|
2021-07-27 15:01:17 +02:00 |
Dominik Madarász
|
022f3870b8
|
ecs: refactor modules
|
2021-07-27 14:43:26 +02:00 |
Dominik Madarász
|
3e59e59881
|
demo: reduce code
|
2021-07-27 13:41:02 +02:00 |
Dominik Madarász
|
0cb52303ae
|
world: rebake chunk tex on change
|
2021-07-27 13:30:43 +02:00 |
Dominik Madarász
|
d0ff81b570
|
code: many improvements and fixes
Changelog:
- fixed world repetition bug caused by wrong indexing 🎉
- wall collisions
- tile-based drag movement multiplier
- various optimizations
- raised default NPC count to 10k
|
2021-07-26 21:06:49 +02:00 |
Dominik Madarász
|
99a65431d8
|
physics: handle entity collisions
|
2021-07-26 17:53:18 +02:00 |
Dominik Madarász
|
37dc992c2e
|
video: flip chunk tex
|
2021-07-19 18:16:34 +02:00 |
Dominik Madarász
|
7977c60922
|
video: perform chunk baking on GPU side
|
2021-07-19 18:03:31 +02:00 |