Dominik Madarász
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a9ea1e9335
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sqlite db
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2024-05-29 10:11:37 +02:00 |
Dominik Madarász
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e302d1c865
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bunch of code quality fixes
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2023-02-10 06:42:30 +01:00 |
Dominik Madarász
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719b002989
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physics impl part 2
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2023-01-31 23:51:39 +01:00 |
Dominik Madarász
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341040abc2
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embedded tooltips
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2023-01-16 13:11:27 +01:00 |
Dominik Madarász
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f24ab7dc04
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prep game ui nuklear ctx
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2023-01-15 19:12:28 +01:00 |
Dominik Madarász
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e15cdab4ff
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input system
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2022-10-26 09:04:17 +02:00 |
Dominik Madarász
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5e8e760098
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wip crafting ui
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2022-10-18 19:37:56 +02:00 |
Dominik Madarász
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3f6235e8a4
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disable vsync again
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2022-10-17 18:28:18 +02:00 |
Dominik Madarász
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bdd774fd50
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enable vsync on desktop
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2022-10-16 13:13:04 +02:00 |
Dominik Madarász
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2d09fd90cd
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consider non-collision blocks as ground blocks
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2022-10-16 02:13:38 +02:00 |
Dominik Madarász
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50967aa046
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z ordering for outer blocks + improve entity aabb collisions
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2022-10-16 00:49:29 +02:00 |
Dominik Madarász
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a7622ceeec
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introduce a sorted render queue
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2022-10-15 23:10:46 +02:00 |
Dominik Madarász
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7f098734f5
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rework blueprinting to use asset ids instead
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2022-09-29 19:56:00 +02:00 |
Dominik Madarász
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86b57bd3a1
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drop vsync for desktop + TEXTURE_WRAP_CLAMP for chunks
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2022-09-29 15:02:40 +02:00 |
Dominik Madarász
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2b9118a206
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input code merge
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2022-09-29 14:05:35 +02:00 |
Dominik Madarász
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01afd45007
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merge glue code between games
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2022-09-29 13:59:51 +02:00 |
Dominik Madarász
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7aadeed518
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interim changes
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2022-09-28 05:29:32 +00:00 |
Dominik Madarász
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b6b632899d
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all storage systems are dynamic now
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2022-09-27 13:55:24 +00:00 |
Dominik Madarász
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b3589bac81
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first first steps towards isolated game code
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2022-09-27 12:56:48 +00:00 |