Dominik Madarász
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76e4e81281
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phys: improve movement
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2021-08-11 18:19:10 +02:00 |
Dominik Madarász
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44673b5030
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demo: ice rink test
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2021-08-11 12:22:46 +02:00 |
Dominik Madarász
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27bdc1f3a1
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code: reenable demo replace block
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2021-08-11 11:24:44 +02:00 |
Dominik Madarász
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ba345065bb
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code: fix ents on Vehicle UnSet
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2021-08-11 10:54:52 +02:00 |
Dominik Madarász
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9b829074d4
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code: update flecs & rework vehicle enter/leave states
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2021-08-11 10:45:23 +02:00 |
Dominik Madarász
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f74b66e7b4
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code: various improvements
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2021-08-11 00:02:11 +02:00 |
Dominik Madarász
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6274bb34b0
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code: small tweaks
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2021-08-10 17:42:23 +02:00 |
Dominik Madarász
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f7ee8d0f11
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code: improve vehicle physics
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2021-08-10 13:19:45 +02:00 |
Dominik Madarász
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ef2b6cd68e
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code: improve vehicle code
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2021-08-09 21:04:23 +02:00 |
Dominik Madarász
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e00b8d7e5f
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code: add vehicle handling
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2021-08-09 20:58:52 +02:00 |
Dominik Madarász
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d1016f68a0
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code: add basic vehicle logic
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2021-08-09 19:30:39 +02:00 |
Dominik Madarász
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626457e1b9
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world: access all components globally!
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2021-08-09 17:18:34 +02:00 |
Dominik Madarász
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999763f197
|
code: various bits and pieces
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2021-08-09 15:35:47 +02:00 |
Dominik Madarász
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420411ae4f
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chore: reorganize source files
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2021-07-28 11:49:09 +02:00 |
Dominik Madarász
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2370bd4ea0
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game: health, pain and regen
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2021-07-27 18:34:31 +02:00 |
Dominik Madarász
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5212aedf92
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world: add Classify component
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2021-07-27 17:57:50 +02:00 |
Dominik Madarász
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a43360161c
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ecs: simplify access to components
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2021-07-27 15:36:24 +02:00 |
Dominik Madarász
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498fa25e36
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ecs: code reduction
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2021-07-27 14:47:05 +02:00 |
Dominik Madarász
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022f3870b8
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ecs: refactor modules
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2021-07-27 14:43:26 +02:00 |
Dominik Madarász
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0cb52303ae
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world: rebake chunk tex on change
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2021-07-27 13:30:43 +02:00 |
Dominik Madarász
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d0ff81b570
|
code: many improvements and fixes
Changelog:
- fixed world repetition bug caused by wrong indexing 🎉
- wall collisions
- tile-based drag movement multiplier
- various optimizations
- raised default NPC count to 10k
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2021-07-26 21:06:49 +02:00 |
Dominik Madarász
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99a65431d8
|
physics: handle entity collisions
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2021-07-26 17:53:18 +02:00 |
Dominik Madarász
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ee794495e9
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PKT: chunk block streaming + pkt enhancements
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2021-07-18 13:23:59 +02:00 |
Dominik Madarász
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903bcc3afa
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pre-work for chunk stitching
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2021-05-14 07:02:25 +02:00 |
Dominik Madarász
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7d1e5c1d61
|
added basic prediction + pkt_dump_struct
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2021-05-09 12:27:10 +02:00 |
Dominik Madarász
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489b75d9c1
|
improve debug ground rendering
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2021-05-08 17:42:47 +02:00 |
Dominik Madarász
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d7975eacb7
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introduce HandleCollisions system
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2021-05-08 11:22:25 +02:00 |
Dominik Madarász
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235acfa122
|
wip demo npc test
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2021-05-08 11:05:15 +02:00 |
Dominik Madarász
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178ca92ff7
|
phys changes
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2021-05-08 10:03:18 +02:00 |
Dominik Madarász
|
ef8788d51e
|
improve world rendering + nametags
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2021-05-07 22:48:15 +02:00 |
Dominik Madarász
|
1ad39ad67e
|
player movement impl wip
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2021-05-07 16:43:54 +02:00 |
Dominik Madarász
|
16617d7109
|
wip packing
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2021-05-06 18:26:52 +02:00 |
Dominik Madarász
|
97b4cc6864
|
refactor the world system
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2021-05-06 17:30:38 +02:00 |
Dominik Madarász
|
3af10cd782
|
simplify/reduce player spawn flow
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2021-05-05 09:55:45 +02:00 |
Dominik Madarász
|
e5d45a8c67
|
the rest
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2021-05-04 19:41:30 +02:00 |