code: fixed minor stuff

isolation_bkp/dynres
Vladyslav Hrytsenko 2021-11-01 20:20:07 +02:00
parent 028cdb34b2
commit fbf9129b8a
4 changed files with 20 additions and 20 deletions

View File

@ -25,7 +25,7 @@ bool debug_draw_state(void) {
return draw_is_enabled; return draw_is_enabled;
} }
inline void debug_push_entry(debug_draw_entry entry) { static inline void debug_push_entry(debug_draw_entry entry) {
if (!draw_is_enabled) return; if (!draw_is_enabled) return;
if (game_get_kind() == GAMEKIND_HEADLESS) return; if (game_get_kind() == GAMEKIND_HEADLESS) return;
ZPL_ASSERT(draw_queue.num_entries < DEBUG_DRAW_MAX_ENTRIES); ZPL_ASSERT(draw_queue.num_entries < DEBUG_DRAW_MAX_ENTRIES);

View File

@ -2,7 +2,7 @@
static uint8_t inv_selected_item = 0; static uint8_t inv_selected_item = 0;
static bool inv_drop_item = false; static bool inv_drop_item = false;
static bool inv_is_open = false; bool inv_is_open = false;
static bool inv_item_is_held = false; static bool inv_item_is_held = false;
static uint8_t inv_held_item_idx = 0; static uint8_t inv_held_item_idx = 0;

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@ -16,7 +16,7 @@
#include "source/system_vehicle.c" #include "source/system_vehicle.c"
#include "source/system_items.c" #include "source/system_items.c"
inline float physics_correction(float x, float vx, float bounce) { static inline float physics_correction(float x, float vx, float bounce) {
float r = (((zpl_max(0.0f, (WORLD_BLOCK_SIZE/2.0f) - zpl_abs(x))*zpl_sign(x)))*(WORLD_BLOCK_SIZE/2.0f)); float r = (((zpl_max(0.0f, (WORLD_BLOCK_SIZE/2.0f) - zpl_abs(x))*zpl_sign(x)))*(WORLD_BLOCK_SIZE/2.0f));
return r + (-vx*bounce); return r + (-vx*bounce);
} }

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@ -1,7 +1,7 @@
#pragma once #pragma once
#include "flecs/flecs.h" #include "flecs/flecs.h"
inline float safe_dt(ecs_iter_t *it) { static inline float safe_dt(ecs_iter_t *it) {
return zpl_min(it->delta_time, 0.03334f); return zpl_min(it->delta_time, 0.03334f);
} }