autofit page
parent
f1ac78a461
commit
f97de43881
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@ -13,6 +13,17 @@
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#include "debug_ui.h"
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#include "debug_ui.h"
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#include "utils/raylib_helpers.h"
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#include "utils/raylib_helpers.h"
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#if defined(PLATFORM_WEB)
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#include <emscripten.h>
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EM_JS(int, canvas_get_width, (), {
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return canvas.width;
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});
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EM_JS(int, canvas_get_height, (), {
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return canvas.height;
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});
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#endif
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static uint16_t screenWidth = 1024;
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static uint16_t screenWidth = 1024;
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static uint16_t screenHeight = 768;
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static uint16_t screenHeight = 768;
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static float target_zoom = 1.5f;
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static float target_zoom = 1.5f;
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@ -27,6 +38,12 @@ static bool request_shutdown;
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void platform_init() {
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void platform_init() {
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SetTraceLogLevel(LOG_ERROR);
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SetTraceLogLevel(LOG_ERROR);
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#if defined(PLATFORM_WEB)
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screenWidth = (uint16_t)canvas_get_width();
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screenHeight = (uint16_t)canvas_get_height();
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#endif
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InitWindow(screenWidth, screenHeight, "eco2d");
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InitWindow(screenWidth, screenHeight, "eco2d");
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SetWindowState(/*FLAG_WINDOW_UNDECORATED|*/FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE|FLAG_MSAA_4X_HINT);
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SetWindowState(/*FLAG_WINDOW_UNDECORATED|*/FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE|FLAG_MSAA_4X_HINT);
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@ -36,7 +53,7 @@ void platform_init() {
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#endif
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#endif
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// ToggleFullscreen();
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// ToggleFullscreen();
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// SetTargetFPS(60.0);
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// SetTargetFPS(60.0);
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renderer_init();
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renderer_init();
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}
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}
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@ -87,13 +104,13 @@ inline static
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void platform_input_update_input_frame(game_keystate_data data) {
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void platform_input_update_input_frame(game_keystate_data data) {
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float mx = 0, my = 0;
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float mx = 0, my = 0;
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platform_get_block_realpos(&mx, &my);
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platform_get_block_realpos(&mx, &my);
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if (mx != last_blockpos_data.mx || my != last_blockpos_data.my){
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if (mx != last_blockpos_data.mx || my != last_blockpos_data.my){
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last_blockpos_data.mx = mx;
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last_blockpos_data.mx = mx;
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last_blockpos_data.my = my;
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last_blockpos_data.my = my;
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game_action_send_blockpos(mx, my);
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game_action_send_blockpos(mx, my);
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}
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}
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// NOTE(zaklaus): Test if there are any changes
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// NOTE(zaklaus): Test if there are any changes
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if (data.x != last_input_data.x) goto send_data;
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if (data.x != last_input_data.x) goto send_data;
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if (data.y != last_input_data.y) goto send_data;
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if (data.y != last_input_data.y) goto send_data;
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@ -111,7 +128,7 @@ void platform_input_update_input_frame(game_keystate_data data) {
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if (data.deletion_mode != last_input_data.deletion_mode) goto send_data;
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if (data.deletion_mode != last_input_data.deletion_mode) goto send_data;
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if (zpl_memcompare(data.placements, last_input_data.placements, zpl_size_of(data.placements))) goto send_data;
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if (zpl_memcompare(data.placements, last_input_data.placements, zpl_size_of(data.placements))) goto send_data;
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return;
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return;
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send_data:
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send_data:
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last_input_data = data;
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last_input_data = data;
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game_action_send_keystate(&data);
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game_action_send_keystate(&data);
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@ -119,11 +136,11 @@ void platform_input_update_input_frame(game_keystate_data data) {
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void platform_input() {
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void platform_input() {
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float mouse_z = (GetMouseWheelMove()*0.5f);
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float mouse_z = (GetMouseWheelMove()*0.5f);
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if (mouse_z != 0.0f) {
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if (mouse_z != 0.0f) {
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target_zoom = zpl_clamp(target_zoom+mouse_z, 0.1f, 10.0f);
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target_zoom = zpl_clamp(target_zoom+mouse_z, 0.1f, 10.0f);
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}
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}
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// NOTE(zaklaus): keystate handling
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// NOTE(zaklaus): keystate handling
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{
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{
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float x=0.0f, y=0.0f;
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float x=0.0f, y=0.0f;
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@ -132,12 +149,12 @@ void platform_input() {
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if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) x -= 1.0f;
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if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) x -= 1.0f;
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if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)) y += 1.0f;
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if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)) y += 1.0f;
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if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S)) y -= 1.0f;
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if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S)) y -= 1.0f;
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use = IsKeyPressed(KEY_SPACE);
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use = IsKeyPressed(KEY_SPACE);
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sprint = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT);
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sprint = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT);
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ctrl = IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL);
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ctrl = IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL);
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drop = IsKeyPressed(KEY_G) || player_inv.drop_item || storage_inv.drop_item;
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drop = IsKeyPressed(KEY_G) || player_inv.drop_item || storage_inv.drop_item;
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// NOTE(zaklaus): NEW! mouse movement
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// NOTE(zaklaus): NEW! mouse movement
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Vector2 mouse_pos = GetMousePosition();
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Vector2 mouse_pos = GetMousePosition();
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mouse_pos.x /= screenWidth;
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mouse_pos.x /= screenWidth;
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mouse_pos.x -= 0.5f;
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mouse_pos.x -= 0.5f;
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mouse_pos.y -= 0.5f;
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mouse_pos.y -= 0.5f;
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mouse_pos = Vector2Normalize(mouse_pos);
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mouse_pos = Vector2Normalize(mouse_pos);
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if (game_get_kind() == GAMEKIND_SINGLE && IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) {
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if (game_get_kind() == GAMEKIND_SINGLE && IsMouseButtonDown(MOUSE_MIDDLE_BUTTON)) {
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x = mouse_pos.x;
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x = mouse_pos.x;
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y = -mouse_pos.y;
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y = -mouse_pos.y;
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}
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}
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inv_keystate *inv = (inv_is_storage_action) ? &storage_inv : &player_inv;
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inv_keystate *inv = (inv_is_storage_action) ? &storage_inv : &player_inv;
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inv_keystate *inv2 = (!inv_is_storage_action) ? &storage_inv : &player_inv;
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inv_keystate *inv2 = (!inv_is_storage_action) ? &storage_inv : &player_inv;
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// NOTE(zaklaus): don't perform picking if we manipulate our inventories
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// NOTE(zaklaus): don't perform picking if we manipulate our inventories
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pick = (inv_is_inside||inv->item_is_held||inv2->item_is_held) ? false : IsMouseButtonDown(MOUSE_LEFT_BUTTON);
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pick = (inv_is_inside||inv->item_is_held||inv2->item_is_held) ? false : IsMouseButtonDown(MOUSE_LEFT_BUTTON);
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game_keystate_data in_data = {
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game_keystate_data in_data = {
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.x = x,
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.x = x,
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.y = y,
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.y = y,
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.sprint = sprint,
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.sprint = sprint,
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.ctrl = ctrl,
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.ctrl = ctrl,
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.pick = pick,
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.pick = pick,
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.drop = drop,
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.drop = drop,
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.storage_action = inv_is_storage_action,
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.storage_action = inv_is_storage_action,
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.selected_item = player_inv.selected_item,
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.selected_item = player_inv.selected_item,
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@ -175,18 +192,18 @@ void platform_input() {
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.swap_storage = inv_swap_storage,
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.swap_storage = inv_swap_storage,
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.swap_from = inv->swap_from,
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.swap_from = inv->swap_from,
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.swap_to = inv->swap_to,
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.swap_to = inv->swap_to,
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.deletion_mode = build_is_deletion_mode,
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.deletion_mode = build_is_deletion_mode,
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};
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};
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if (build_submit_placements) {
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if (build_submit_placements) {
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in_data.placement_num = build_num_placements;
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in_data.placement_num = build_num_placements;
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zpl_memcopy(in_data.placements, build_placements, build_num_placements*zpl_size_of(item_placement));
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zpl_memcopy(in_data.placements, build_placements, build_num_placements*zpl_size_of(item_placement));
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}
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}
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platform_input_update_input_frame(in_data);
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platform_input_update_input_frame(in_data);
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}
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}
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// NOTE(zaklaus): cycle through viewers
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// NOTE(zaklaus): cycle through viewers
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{
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{
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if (IsKeyPressed(KEY_Q)) {
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if (IsKeyPressed(KEY_Q)) {
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game_world_view_cycle_active(1);
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game_world_view_cycle_active(1);
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}
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}
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}
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}
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// NOTE(zaklaus): switch render modes
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// NOTE(zaklaus): switch render modes
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{
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{
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if (IsKeyPressed(KEY_O)) {
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if (IsKeyPressed(KEY_O)) {
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renderer_switch(1-gfx_kind);
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renderer_switch(1-gfx_kind);
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}
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}
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}
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}
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// NOTE(zaklaus): toggle debug drawing
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// NOTE(zaklaus): toggle debug drawing
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#ifndef ECO2D_PROD
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#ifndef ECO2D_PROD
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{
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{
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if (oe) {
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if (oe) {
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// NOTE(zaklaus): sel item
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// NOTE(zaklaus): sel item
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entity_view *e = game_world_view_active_get_entity(oe->sel_ent);
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entity_view *e = game_world_view_active_get_entity(oe->sel_ent);
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if (e && e->kind == EKIND_DEVICE) {
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if (e && e->kind == EKIND_DEVICE) {
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renderer_draw_single(e->x, e->y, ASSET_BLANK, ColorAlpha(RED, 0.4f));
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renderer_draw_single(e->x, e->y, ASSET_BLANK, ColorAlpha(RED, 0.4f));
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}else{
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}else{
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// NOTE(zaklaus): hover item
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// NOTE(zaklaus): hover item
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entity_view *e = game_world_view_active_get_entity(oe->pick_ent);
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entity_view *e = game_world_view_active_get_entity(oe->pick_ent);
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if (e && e->kind == EKIND_DEVICE) {
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if (e && e->kind == EKIND_DEVICE) {
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renderer_draw_single(e->x, e->y, ASSET_BLANK, ColorAlpha(RED, 0.1f));
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renderer_draw_single(e->x, e->y, ASSET_BLANK, ColorAlpha(RED, 0.1f));
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}
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}
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}
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}
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void platform_render() {
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void platform_render() {
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#if !defined(PLATFORM_WEB)
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screenWidth = (uint16_t)GetScreenWidth();
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screenWidth = (uint16_t)GetScreenWidth();
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screenHeight = (uint16_t)GetScreenHeight();
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screenHeight = (uint16_t)GetScreenHeight();
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#else
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uint16_t newScreenWidth = (uint16_t)canvas_get_width();
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uint16_t newScreenHeight = (uint16_t)canvas_get_height();
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if (newScreenWidth != screenWidth || newScreenHeight != screenHeight) {
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screenWidth = newScreenWidth;
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screenHeight = newScreenHeight;
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SetWindowSize(screenWidth, screenHeight);
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}
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#endif
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profile(PROF_ENTITY_LERP) {
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profile(PROF_ENTITY_LERP) {
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game_world_view_active_entity_map(lerp_entity_positions);
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game_world_view_active_entity_map(lerp_entity_positions);
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game_world_view_active_entity_map(do_entity_fadeinout);
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game_world_view_active_entity_map(do_entity_fadeinout);
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}
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}
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assets_frame();
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assets_frame();
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BeginDrawing();
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BeginDrawing();
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{
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{
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profile (PROF_RENDER) {
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profile (PROF_RENDER) {
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debug_draw();
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debug_draw();
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}
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}
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EndDrawing();
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EndDrawing();
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if (request_shutdown) {
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if (request_shutdown) {
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CloseWindow();
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CloseWindow();
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}
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}
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@ -28,9 +28,17 @@
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<meta name="twitter:description" content="Small C99 2D game engine with a focus on prototyping">
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<meta name="twitter:description" content="Small C99 2D game engine with a focus on prototyping">
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<style>
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<style>
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body { margin: 0px; background-color: black;}
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html, body { margin: 0px; padding: 0px; background-color: black; width: 100%; height: 100%;}
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canvas.emscripten { border: 0px none; background-color: black; }
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canvas.emscripten {
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.overlay { position: absolute; top: 0; left: 0; width: 100%; height: 100%; }
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border: 0px none; background-color: black;
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position: absolute;
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top: 0;
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left: 0;
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right: 0;
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bottom: 0;
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width: 100%;
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height: 100%;
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}
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</style>
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</style>
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<script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
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<script type='text/javascript' src="https://cdn.jsdelivr.net/gh/eligrey/FileSaver.js/dist/FileSaver.min.js"> </script>
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<script type='text/javascript'>
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<script type='text/javascript'>
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</script>
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</script>
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</head>
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</head>
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<body>
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<body>
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<div class="overlay">
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<input type="button" value="Fullscreen" onclick="Module.requestFullscreen(false, true);">
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</div>
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<canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas>
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<canvas class=emscripten id=canvas oncontextmenu=event.preventDefault() tabindex=-1></canvas>
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<script>
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<script>
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var Module = {
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var Module = {
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})(),
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})(),
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canvas: (function() {
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canvas: (function() {
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var canvas = document.getElementById('canvas');
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var canvas = document.getElementById('canvas');
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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window.addEventListener('resize', () => {
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canvas.width = window.innerWidth;
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canvas.height = window.innerHeight;
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})
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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canvas.addEventListener("webglcontextlost", function(e) { alert('WebGL context lost. You will need to reload the page.'); e.preventDefault(); }, false);
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