code: changed line endings

isolation_bkp/dynres
Vladyslav Hrytsenko 2021-11-01 20:36:26 +02:00
parent 9fe2c68ef4
commit f14f3cdaef
2 changed files with 378 additions and 378 deletions

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@ -1,184 +1,184 @@
#include "platform.h"
#include "raylib.h"
#include "raymath.h"
#include "network.h"
#include "game.h"
#include "entity_view.h"
#include "prediction.h"
#include "camera.h"
#include "math.h"
#include "world/blocks.h"
#include "assets.h"
#include "profiler.h"
#include "debug_ui.h"
#include "utils/raylib_helpers.h"
static uint16_t screenWidth = 1600;
static uint16_t screenHeight = 900;
static float target_zoom = 1.5f;
static bool request_shutdown;
#define GFX_KIND 2
#include "renderer_bridge.c"
// NOTE(zaklaus): add-ins
#include "gui/inventory.c"
#include "gui/build_mode.c"
void platform_init() {
InitWindow(screenWidth, screenHeight, "eco2d");
SetWindowState(FLAG_WINDOW_UNDECORATED|FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE|FLAG_MSAA_4X_HINT);
screenWidth = GetScreenWidth();
screenHeight = GetScreenHeight();
ToggleFullscreen();
renderer_init();
}
void display_conn_status() {
if (game_is_networked()) {
if (network_client_is_connected()) {
DrawText("Connection: online", 5, 5, 12, GREEN);
} else {
DrawText("Connection: offline", 5, 5, 12, RED);
}
} else {
DrawText("Connection: single-player", 5, 5, 12, BLUE);
}
}
void platform_shutdown() {
renderer_shutdown();
CloseWindow();
}
uint8_t platform_is_running() {
return !WindowShouldClose();
}
void platform_input() {
float mouse_z = (GetMouseWheelMove()*0.5f);
if (mouse_z != 0.0f) {
target_zoom = zpl_clamp(target_zoom+mouse_z, 0.1f, 10.0f);
}
// NOTE(zaklaus): keystate handling
{
float x=0.0f, y=0.0f;
uint8_t use, sprint, drop, ctrl;
if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)) x += 1.0f;
if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) x -= 1.0f;
if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)) y += 1.0f;
if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S)) y -= 1.0f;
use = IsKeyPressed(KEY_SPACE);
sprint = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT);
ctrl = IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL);
drop = IsKeyPressed(KEY_G) || inv_drop_item;
// NOTE(zaklaus): NEW! mouse movement
Vector2 mouse_pos = GetMousePosition();
mouse_pos.x /= screenWidth;
mouse_pos.y /= screenHeight;
mouse_pos.x -= 0.5f;
mouse_pos.y -= 0.5f;
mouse_pos = Vector2Normalize(mouse_pos);
if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) {
x = mouse_pos.x;
y = -mouse_pos.y;
}
game_keystate_data data = {
.x = x,
.y = y,
.mx = mouse_pos.x,
.my = mouse_pos.y,
.use = use,
.sprint = sprint,
.ctrl = ctrl,
.drop = drop,
.selected_item = inv_selected_item,
.swap = inv_swap,
.swap_from = inv_swap_from,
.swap_to = inv_swap_to,
};
if (build_submit_placements) {
build_submit_placements = false;
data.placement_num = build_num_placements;
zpl_memcopy(data.placements, build_placements, build_num_placements*zpl_size_of(item_placement));
}
game_action_send_keystate(&data);
}
// NOTE(zaklaus): cycle through viewers
{
if (IsKeyPressed(KEY_Q)) {
game_world_view_cycle_active(-1);
}
else if (IsKeyPressed(KEY_E)) {
game_world_view_cycle_active(1);
}
}
// NOTE(zaklaus): switch render modes
{
if (IsKeyPressed(KEY_O)) {
renderer_switch(1-gfx_kind);
}
}
// NOTE(zaklaus): toggle debug drawing
#ifndef ECO2D_PROD
{
if (IsKeyPressed(KEY_T)) {
debug_draw_enable(!debug_draw_state());
}
}
#endif
}
void platform_render() {
profile(PROF_ENTITY_LERP) {
game_world_view_active_entity_map(lerp_entity_positions);
game_world_view_active_entity_map(do_entity_fadeinout);
}
BeginDrawing();
{
profile (PROF_RENDER) {
renderer_draw();
}
renderer_debug_draw();
{
// NOTE(zaklaus): add-ins
inventory_draw();
buildmode_draw();
}
display_conn_status();
debug_draw();
}
EndDrawing();
if (request_shutdown) {
CloseWindow();
}
}
float platform_frametime() {
return GetFrameTime();
}
float platform_zoom_get(void) {
return target_zoom;
}
void platform_request_close(void) {
request_shutdown = true;
}
#include "platform.h"
#include "raylib.h"
#include "raymath.h"
#include "network.h"
#include "game.h"
#include "entity_view.h"
#include "prediction.h"
#include "camera.h"
#include "math.h"
#include "world/blocks.h"
#include "assets.h"
#include "profiler.h"
#include "debug_ui.h"
#include "utils/raylib_helpers.h"
static uint16_t screenWidth = 1600;
static uint16_t screenHeight = 900;
static float target_zoom = 1.5f;
static bool request_shutdown;
#define GFX_KIND 2
#include "renderer_bridge.c"
// NOTE(zaklaus): add-ins
#include "gui/inventory.c"
#include "gui/build_mode.c"
void platform_init() {
InitWindow(screenWidth, screenHeight, "eco2d");
SetWindowState(FLAG_WINDOW_UNDECORATED|FLAG_WINDOW_MAXIMIZED|FLAG_WINDOW_RESIZABLE|FLAG_MSAA_4X_HINT);
screenWidth = GetScreenWidth();
screenHeight = GetScreenHeight();
ToggleFullscreen();
renderer_init();
}
void display_conn_status() {
if (game_is_networked()) {
if (network_client_is_connected()) {
DrawText("Connection: online", 5, 5, 12, GREEN);
} else {
DrawText("Connection: offline", 5, 5, 12, RED);
}
} else {
DrawText("Connection: single-player", 5, 5, 12, BLUE);
}
}
void platform_shutdown() {
renderer_shutdown();
CloseWindow();
}
uint8_t platform_is_running() {
return !WindowShouldClose();
}
void platform_input() {
float mouse_z = (GetMouseWheelMove()*0.5f);
if (mouse_z != 0.0f) {
target_zoom = zpl_clamp(target_zoom+mouse_z, 0.1f, 10.0f);
}
// NOTE(zaklaus): keystate handling
{
float x=0.0f, y=0.0f;
uint8_t use, sprint, drop, ctrl;
if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)) x += 1.0f;
if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) x -= 1.0f;
if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)) y += 1.0f;
if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S)) y -= 1.0f;
use = IsKeyPressed(KEY_SPACE);
sprint = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT);
ctrl = IsKeyDown(KEY_LEFT_CONTROL) || IsKeyDown(KEY_RIGHT_CONTROL);
drop = IsKeyPressed(KEY_G) || inv_drop_item;
// NOTE(zaklaus): NEW! mouse movement
Vector2 mouse_pos = GetMousePosition();
mouse_pos.x /= screenWidth;
mouse_pos.y /= screenHeight;
mouse_pos.x -= 0.5f;
mouse_pos.y -= 0.5f;
mouse_pos = Vector2Normalize(mouse_pos);
if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON)) {
x = mouse_pos.x;
y = -mouse_pos.y;
}
game_keystate_data data = {
.x = x,
.y = y,
.mx = mouse_pos.x,
.my = mouse_pos.y,
.use = use,
.sprint = sprint,
.ctrl = ctrl,
.drop = drop,
.selected_item = inv_selected_item,
.swap = inv_swap,
.swap_from = inv_swap_from,
.swap_to = inv_swap_to,
};
if (build_submit_placements) {
build_submit_placements = false;
data.placement_num = build_num_placements;
zpl_memcopy(data.placements, build_placements, build_num_placements*zpl_size_of(item_placement));
}
game_action_send_keystate(&data);
}
// NOTE(zaklaus): cycle through viewers
{
if (IsKeyPressed(KEY_Q)) {
game_world_view_cycle_active(-1);
}
else if (IsKeyPressed(KEY_E)) {
game_world_view_cycle_active(1);
}
}
// NOTE(zaklaus): switch render modes
{
if (IsKeyPressed(KEY_O)) {
renderer_switch(1-gfx_kind);
}
}
// NOTE(zaklaus): toggle debug drawing
#ifndef ECO2D_PROD
{
if (IsKeyPressed(KEY_T)) {
debug_draw_enable(!debug_draw_state());
}
}
#endif
}
void platform_render() {
profile(PROF_ENTITY_LERP) {
game_world_view_active_entity_map(lerp_entity_positions);
game_world_view_active_entity_map(do_entity_fadeinout);
}
BeginDrawing();
{
profile (PROF_RENDER) {
renderer_draw();
}
renderer_debug_draw();
{
// NOTE(zaklaus): add-ins
inventory_draw();
buildmode_draw();
}
display_conn_status();
debug_draw();
}
EndDrawing();
if (request_shutdown) {
CloseWindow();
}
}
float platform_frametime() {
return GetFrameTime();
}
float platform_zoom_get(void) {
return target_zoom;
}
void platform_request_close(void) {
request_shutdown = true;
}

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@ -1,194 +1,194 @@
#include "debug_draw.h"
#define VEH_ENTER_RADIUS 45.0f
void LeaveVehicle(ecs_iter_t *it) {
Input *in = ecs_column(it, Input, 1);
IsInVehicle *vehp = ecs_column(it, IsInVehicle, 2);
Velocity *v = ecs_column(it, Velocity, 3);
for (int i = 0; i < it->count; i++) {
if (!in[i].use) continue;
Vehicle *veh = 0;
if ((veh = ecs_get_mut_if(it->world, vehp->veh, Vehicle))) {
for (int k = 0; k < 4; k++) {
if (veh->seats[k] == it->entities[i]) {
veh->seats[k] = 0;
break;
}
}
in[i].use = false;
ecs_remove(it->world, it->entities[i], IsInVehicle);
// NOTE(zaklaus): push passenger out
{
float px = zpl_cos(veh->heading)*400.0f;
float py = zpl_sin(veh->heading)*400.0f;
v->x += py;
v->y -= px;
}
} else {
ZPL_PANIC("unreachable code");
}
}
}
void EnterVehicle(ecs_iter_t *it) {
Input *in = ecs_column(it, Input, 1);
Position *p = ecs_column(it, Position, 2);
for (int i = 0; i < it->count; i++) {
if (!in[i].use) continue;
size_t ents_count;
int64_t *ents = world_chunk_query_entities(it->entities[i], &ents_count, 2);
bool has_entered_veh = false;
for (size_t j = 0; j < ents_count; j++) {
Vehicle *veh = 0;
if (has_entered_veh) break;
if ((veh = ecs_get_mut_if(it->world, ents[j], Vehicle))) {
Position const* p2 = ecs_get(it->world, ents[j], Position);
float dx = p2->x - p[i].x;
float dy = p2->y - p[i].y;
float range = zpl_sqrt(dx*dx + dy*dy);
if (range <= VEH_ENTER_RADIUS) {
for (int k = 0; k < 4; k++) {
if (veh->seats[k] != 0) continue;
// NOTE(zaklaus): We can enter the vehicle, yay!
veh->seats[k] = it->entities[i];
ecs_set(it->world, it->entities[i], IsInVehicle, {
.veh = ents[j]
});
p[i] = *p2;
in[i].use = false;
has_entered_veh = true;
break;
}
}
}
}
}
}
#define VEHICLE_FORCE 340.8f
#define VEHICLE_ACCEL 0.12f
#define VEHICLE_DECEL 0.28f
#define VEHICLE_STEER 9.89f
#define VEHICLE_STEER_REVERT 6.0941816f
#define VEHICLE_POWER 97.89f
#define VEHICLE_BRAKE_FORCE 0.84f
void VehicleHandling(ecs_iter_t *it) {
Vehicle *veh = ecs_column(it, Vehicle, 1);
Position *p = ecs_column(it, Position, 2);
Velocity *v = ecs_column(it, Velocity, 3);
for (int i = 0; i < it->count; i++) {
Vehicle *car = &veh[i];
for (int j = 0; j < 4; j++) {
// NOTE(zaklaus): Perform seat cleanup
if (!world_entity_valid(veh[i].seats[j])) {
veh[i].seats[j] = 0;
continue;
}
ecs_entity_t pe = veh[i].seats[j];
// NOTE(zaklaus): Handle driver input
if (j == 0) {
Input const* in = ecs_get(it->world, pe, Input);
car->force += zpl_lerp(0.0f, in->y * VEHICLE_FORCE, VEHICLE_ACCEL*safe_dt(it));
if (in->sprint) {
car->force = zpl_lerp(car->force, 0.0f, VEHICLE_BRAKE_FORCE*safe_dt(it));
if (zpl_abs(car->force) < 5.5f)
car->force = 0.0f;
}
car->steer = zpl_lerp(car->steer, 0.0f, safe_dt(it)*VEHICLE_STEER_REVERT);
car->steer += (in->x * VEHICLE_STEER)*safe_dt(it);
car->steer = zpl_clamp(car->steer, -60.0f, 60.0f);
}
}
car->force = zpl_clamp(car->force, car->reverse_speed, car->speed);
// NOTE(zaklaus): Vehicle physics
float fr_x = p[i].x + (car->wheel_base/2.0f) * zpl_cos(car->heading);
float fr_y = p[i].y + (car->wheel_base/2.0f) * zpl_sin(car->heading);
float bk_x = p[i].x - (car->wheel_base/2.0f) * zpl_cos(car->heading);
float bk_y = p[i].y - (car->wheel_base/2.0f) * zpl_sin(car->heading);
world_block_lookup lookup = world_block_from_realpos(p[i].x, p[i].y);
float drag = zpl_clamp(blocks_get_drag(lookup.block_id), 0.0f, 1.0f);
bk_x += car->force * drag * zpl_cos(car->heading) * safe_dt(it);
bk_y += car->force * drag * zpl_sin(car->heading) * safe_dt(it);
fr_x += car->force * drag * zpl_cos(car->heading + zpl_to_radians(car->steer)) * safe_dt(it)*VEHICLE_POWER;
fr_y += car->force * drag * zpl_sin(car->heading + zpl_to_radians(car->steer)) * safe_dt(it)*VEHICLE_POWER;
v[i].x += ((fr_x + bk_x) / 2.0f - p[i].x);
v[i].y += ((fr_y + bk_y) / 2.0f - p[i].y);
car->heading = zpl_arctan2(fr_y - bk_y, fr_x - bk_x);
world_block_lookup lookahead = world_block_from_realpos(p[i].x+PHY_LOOKAHEAD(v[i].x), p[i].y+PHY_LOOKAHEAD(v[i].y));
uint32_t flags = blocks_get_flags(lookahead.block_id);
if (flags & BLOCK_FLAG_COLLISION) {
car->force = 0.0f;
}
for (int j = 0; j < 4; j++) {
if (!world_entity_valid(veh[i].seats[j])) continue;
ecs_entity_t pe = veh[i].seats[j];
// NOTE(zaklaus): Update passenger position
{
Position *p2 = ecs_get_mut(it->world, pe, Position, NULL);
Velocity *v2 = ecs_get_mut(it->world, pe, Velocity, NULL);
*p2 = p[i];
*v2 = v[i];
}
}
{
debug_v2 b2 = {p[i].x + zpl_cos(car->heading)*(car->wheel_base), p[i].y + zpl_sin(car->heading)*(car->wheel_base)};
debug_push_line((debug_v2){p[i].x, p[i].y}, b2, 0x0000FFFF);
// NOTE(zaklaus): force
{
float dx = zpl_cos(car->heading);
float dy = zpl_sin(car->heading);
debug_push_circle((debug_v2){p[i].x+dx*car->force, p[i].y+dy*car->force}, 5.0f, 0x00FF00FF);
}
// NOTE(zaklaus): steer
{
float dx = zpl_sin(car->heading);
float dy = -zpl_cos(car->heading);
float steer_mult = -80.0f;
debug_push_circle((debug_v2){p[i].x+dx*car->steer*steer_mult, p[i].y+dy*car->steer*steer_mult}, 5.0f, 0x00FFAAFF);
}
}
}
}
void ClearVehicle(ecs_iter_t *it) {
Vehicle *veh = ecs_column(it, Vehicle, 1);
for (int i = 0; i < it->count; i++) {
for (int k = 0; k < 4; k++) {
if (world_entity_valid(veh[i].seats[k])) {
ecs_remove(it->world, veh[i].seats[k], IsInVehicle);
}
}
}
}
#include "debug_draw.h"
#define VEH_ENTER_RADIUS 45.0f
void LeaveVehicle(ecs_iter_t *it) {
Input *in = ecs_column(it, Input, 1);
IsInVehicle *vehp = ecs_column(it, IsInVehicle, 2);
Velocity *v = ecs_column(it, Velocity, 3);
for (int i = 0; i < it->count; i++) {
if (!in[i].use) continue;
Vehicle *veh = 0;
if ((veh = ecs_get_mut_if(it->world, vehp->veh, Vehicle))) {
for (int k = 0; k < 4; k++) {
if (veh->seats[k] == it->entities[i]) {
veh->seats[k] = 0;
break;
}
}
in[i].use = false;
ecs_remove(it->world, it->entities[i], IsInVehicle);
// NOTE(zaklaus): push passenger out
{
float px = zpl_cos(veh->heading)*400.0f;
float py = zpl_sin(veh->heading)*400.0f;
v->x += py;
v->y -= px;
}
} else {
ZPL_PANIC("unreachable code");
}
}
}
void EnterVehicle(ecs_iter_t *it) {
Input *in = ecs_column(it, Input, 1);
Position *p = ecs_column(it, Position, 2);
for (int i = 0; i < it->count; i++) {
if (!in[i].use) continue;
size_t ents_count;
int64_t *ents = world_chunk_query_entities(it->entities[i], &ents_count, 2);
bool has_entered_veh = false;
for (size_t j = 0; j < ents_count; j++) {
Vehicle *veh = 0;
if (has_entered_veh) break;
if ((veh = ecs_get_mut_if(it->world, ents[j], Vehicle))) {
Position const* p2 = ecs_get(it->world, ents[j], Position);
float dx = p2->x - p[i].x;
float dy = p2->y - p[i].y;
float range = zpl_sqrt(dx*dx + dy*dy);
if (range <= VEH_ENTER_RADIUS) {
for (int k = 0; k < 4; k++) {
if (veh->seats[k] != 0) continue;
// NOTE(zaklaus): We can enter the vehicle, yay!
veh->seats[k] = it->entities[i];
ecs_set(it->world, it->entities[i], IsInVehicle, {
.veh = ents[j]
});
p[i] = *p2;
in[i].use = false;
has_entered_veh = true;
break;
}
}
}
}
}
}
#define VEHICLE_FORCE 340.8f
#define VEHICLE_ACCEL 0.12f
#define VEHICLE_DECEL 0.28f
#define VEHICLE_STEER 9.89f
#define VEHICLE_STEER_REVERT 6.0941816f
#define VEHICLE_POWER 97.89f
#define VEHICLE_BRAKE_FORCE 0.84f
void VehicleHandling(ecs_iter_t *it) {
Vehicle *veh = ecs_column(it, Vehicle, 1);
Position *p = ecs_column(it, Position, 2);
Velocity *v = ecs_column(it, Velocity, 3);
for (int i = 0; i < it->count; i++) {
Vehicle *car = &veh[i];
for (int j = 0; j < 4; j++) {
// NOTE(zaklaus): Perform seat cleanup
if (!world_entity_valid(veh[i].seats[j])) {
veh[i].seats[j] = 0;
continue;
}
ecs_entity_t pe = veh[i].seats[j];
// NOTE(zaklaus): Handle driver input
if (j == 0) {
Input const* in = ecs_get(it->world, pe, Input);
car->force += zpl_lerp(0.0f, in->y * VEHICLE_FORCE, VEHICLE_ACCEL*safe_dt(it));
if (in->sprint) {
car->force = zpl_lerp(car->force, 0.0f, VEHICLE_BRAKE_FORCE*safe_dt(it));
if (zpl_abs(car->force) < 5.5f)
car->force = 0.0f;
}
car->steer = zpl_lerp(car->steer, 0.0f, safe_dt(it)*VEHICLE_STEER_REVERT);
car->steer += (in->x * VEHICLE_STEER)*safe_dt(it);
car->steer = zpl_clamp(car->steer, -60.0f, 60.0f);
}
}
car->force = zpl_clamp(car->force, car->reverse_speed, car->speed);
// NOTE(zaklaus): Vehicle physics
float fr_x = p[i].x + (car->wheel_base/2.0f) * zpl_cos(car->heading);
float fr_y = p[i].y + (car->wheel_base/2.0f) * zpl_sin(car->heading);
float bk_x = p[i].x - (car->wheel_base/2.0f) * zpl_cos(car->heading);
float bk_y = p[i].y - (car->wheel_base/2.0f) * zpl_sin(car->heading);
world_block_lookup lookup = world_block_from_realpos(p[i].x, p[i].y);
float drag = zpl_clamp(blocks_get_drag(lookup.block_id), 0.0f, 1.0f);
bk_x += car->force * drag * zpl_cos(car->heading) * safe_dt(it);
bk_y += car->force * drag * zpl_sin(car->heading) * safe_dt(it);
fr_x += car->force * drag * zpl_cos(car->heading + zpl_to_radians(car->steer)) * safe_dt(it)*VEHICLE_POWER;
fr_y += car->force * drag * zpl_sin(car->heading + zpl_to_radians(car->steer)) * safe_dt(it)*VEHICLE_POWER;
v[i].x += ((fr_x + bk_x) / 2.0f - p[i].x);
v[i].y += ((fr_y + bk_y) / 2.0f - p[i].y);
car->heading = zpl_arctan2(fr_y - bk_y, fr_x - bk_x);
world_block_lookup lookahead = world_block_from_realpos(p[i].x+PHY_LOOKAHEAD(v[i].x), p[i].y+PHY_LOOKAHEAD(v[i].y));
uint32_t flags = blocks_get_flags(lookahead.block_id);
if (flags & BLOCK_FLAG_COLLISION) {
car->force = 0.0f;
}
for (int j = 0; j < 4; j++) {
if (!world_entity_valid(veh[i].seats[j])) continue;
ecs_entity_t pe = veh[i].seats[j];
// NOTE(zaklaus): Update passenger position
{
Position *p2 = ecs_get_mut(it->world, pe, Position, NULL);
Velocity *v2 = ecs_get_mut(it->world, pe, Velocity, NULL);
*p2 = p[i];
*v2 = v[i];
}
}
{
debug_v2 b2 = {p[i].x + zpl_cos(car->heading)*(car->wheel_base), p[i].y + zpl_sin(car->heading)*(car->wheel_base)};
debug_push_line((debug_v2){p[i].x, p[i].y}, b2, 0x0000FFFF);
// NOTE(zaklaus): force
{
float dx = zpl_cos(car->heading);
float dy = zpl_sin(car->heading);
debug_push_circle((debug_v2){p[i].x+dx*car->force, p[i].y+dy*car->force}, 5.0f, 0x00FF00FF);
}
// NOTE(zaklaus): steer
{
float dx = zpl_sin(car->heading);
float dy = -zpl_cos(car->heading);
float steer_mult = -80.0f;
debug_push_circle((debug_v2){p[i].x+dx*car->steer*steer_mult, p[i].y+dy*car->steer*steer_mult}, 5.0f, 0x00FFAAFF);
}
}
}
}
void ClearVehicle(ecs_iter_t *it) {
Vehicle *veh = ecs_column(it, Vehicle, 1);
for (int i = 0; i < it->count; i++) {
for (int k = 0; k < 4; k++) {
if (world_entity_valid(veh[i].seats[k])) {
ecs_remove(it->world, veh[i].seats[k], IsInVehicle);
}
}
}
}