improve world rendering + nametags
parent
ef2ae5a1e6
commit
ef8788d51e
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@ -53,7 +53,7 @@ void world_viewers_init(uint32_t num_viewers) {
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zpl_buffer_init(world_viewers, zpl_heap(), num_viewers);
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for (uint32_t i = 0; i < num_viewers; i++) {
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world_viewers[i] = world_view_create(i);
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zpl_buffer_append(world_viewers, world_view_create(i));
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}
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}
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@ -72,6 +72,10 @@ world_view *game_world_view_get_active(void) {
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return active_viewer;
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}
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void game_world_view_cycle_active(uint8_t dir) {
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uint16_t idx = (uint16_t)(active_viewer - world_viewers);
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game_world_view_set_active_by_idx((idx+dir)%zpl_buffer_count(world_viewers));
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}
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void game_world_view_set_active_by_idx(uint16_t idx) {
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ZPL_ASSERT(idx >= 0 && idx < zpl_buffer_count(world_viewers));
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game_world_view_set_active(&world_viewers[idx]);
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@ -146,6 +150,6 @@ void game_render() {
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platform_render();
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}
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void game_action_send_keystate(double x, double y, uint8_t use) {
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pkt_send_keystate_send(active_viewer->view_id, x, y, use);
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void game_action_send_keystate(double x, double y, uint8_t use, uint8_t sprint) {
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pkt_send_keystate_send(active_viewer->view_id, x, y, use, sprint);
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}
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@ -10,6 +10,33 @@ const uint16_t screenHeight = 900;
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static Camera2D render_camera;
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void DrawTextEco(const char *text, int posX, int posY, int fontSize, Color color, float spacing) {
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// Check if default font has been loaded
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if (GetFontDefault().texture.id != 0) {
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Vector2 position = { (float)posX, (float)posY };
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int defaultFontSize = 10; // Default Font chars height in pixel
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int new_spacing = spacing == 0.0f ? fontSize/defaultFontSize : spacing;
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DrawTextEx(GetFontDefault(), text, position, (float)fontSize, (float)new_spacing, color);
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}
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}
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int MeasureTextEco(const char *text, int fontSize, float spacing) {
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Vector2 vec = { 0.0f, 0.0f };
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// Check if default font has been loaded
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if (GetFontDefault().texture.id != 0) {
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int defaultFontSize = 10; // Default Font chars height in pixel
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int new_spacing = spacing == 0.0f ? fontSize/defaultFontSize : spacing;
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vec = MeasureTextEx(GetFontDefault(), text, (float)fontSize, (float)new_spacing);
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}
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return (int)vec.x;
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}
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void platform_init() {
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InitWindow(screenWidth, screenHeight, "eco2d - client");
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SetTargetFPS(60);
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@ -17,13 +44,13 @@ void platform_init() {
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render_camera.target = (Vector2){0.0f,0.0f};
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render_camera.offset = (Vector2){screenWidth/2.0f, screenHeight/2.0f};
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render_camera.rotation = 0.0f;
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render_camera.zoom = 0.3f;
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render_camera.zoom = 8.0f;
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}
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void platform_shutdown() {
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CloseWindow();
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}
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uint8_t platform_is_running() {
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return !WindowShouldClose();
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}
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@ -32,21 +59,32 @@ void platform_input() {
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float mouse_z = GetMouseWheelMove();
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if (mouse_z != 0.0f) {
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render_camera.zoom = zpl_clamp(render_camera.zoom+mouse_z*0.04f, 0.01f, 1.0f);
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render_camera.zoom = zpl_clamp(render_camera.zoom+mouse_z*0.04f, 0.01f, 16.0f);
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}
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// NOTE(zaklaus): keystate handling
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{
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double x=0.0, y=0.0;
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uint8_t use;
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uint8_t use, sprint;
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if (IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_D)) x += 1.0f;
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if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_A)) x -= 1.0f;
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if (IsKeyDown(KEY_UP) || IsKeyDown(KEY_W)) y -= 1.0f;
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if (IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_S)) y += 1.0f;
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use = IsKeyPressed(KEY_SPACE);
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sprint = IsKeyDown(KEY_LEFT_SHIFT) || IsKeyDown(KEY_RIGHT_SHIFT);
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pkt_send_keystate_send(game_world_view_get_active()->view_id, x, y, use);
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game_action_send_keystate(x, y, use, sprint);
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}
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// NOTE(zaklaus): cycle through viewers
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{
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if (IsKeyPressed(KEY_Q)) {
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game_world_view_cycle_active(-1);
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}
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else if (IsKeyPressed(KEY_E)) {
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game_world_view_cycle_active(1);
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}
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}
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}
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@ -89,12 +127,23 @@ void DEBUG_draw_ground(uint64_t key, entity_view data) {
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int32_t size = view->chunk_size * view->block_size;
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int32_t half_size = size/2;
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int16_t offset = 10;
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int32_t half_block_size = view->block_size/2;
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int16_t offset = 10;
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int16_t block_offset = 1;
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switch (data.kind) {
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case EKIND_CHUNK: {
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DrawRectangle(x+offset-half_size, y+offset-half_size, size-offset, size-offset, GREEN);
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char lol[80];
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DrawRectangle(x+offset-half_size, y+offset-half_size, size-offset, size-offset, LIME);
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for (uint16_t i = 0; i < view->chunk_size*view->chunk_size; i++) {
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int32_t bx = i % view->block_size * view->block_size + x - half_size + offset;
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int32_t by = i / view->block_size * view->block_size + y - half_size + offset;
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DrawRectangle(bx+block_offset-half_block_size,
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by+block_offset-half_block_size,
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view->block_size-block_offset,
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view->block_size-block_offset,
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GREEN);
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}
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DrawText(TextFormat("%.01f %.01f", data.x, data.y), x-half_size+5, y-half_size+5, 65, BLACK);
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}break;
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@ -102,12 +151,19 @@ void DEBUG_draw_ground(uint64_t key, entity_view data) {
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}
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}
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static inline float lerp(float a, float b, float t) { return a * (1.0f - t) + b * t; }
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void DEBUG_draw_entities(uint64_t key, entity_view data) {
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world_view *view = game_world_view_get_active();
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uint16_t size = 100;
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uint16_t size = 4;
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uint16_t font_size = (uint16_t)lerp(4, 32, 0.5f/render_camera.zoom);
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float font_spacing = 1.1f;
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switch (data.kind) {
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case EKIND_PLAYER: {
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const char *title = TextFormat("Player %d", key);
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int title_w = MeasureTextEco(title, font_size, font_spacing);
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DrawTextEco(title, data.x-title_w/2, data.y-size-font_size, font_size, BLACK, font_spacing);
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DrawCircle(data.x, data.y, size, RED);
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}break;
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@ -17,6 +17,7 @@ world_view *game_world_view_get_active(void);
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world_view *game_world_view_get(uint16_t idx);
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void game_world_view_set_active_by_idx(uint16_t idx);
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void game_world_view_set_active(world_view *view);
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void game_world_view_cycle_active(uint8_t dir);
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//~ NOTE(zaklaus): viewer -> host actions
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void game_action_send_keystate(double x, double y, uint8_t use);
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void game_action_send_keystate(double x, double y, uint8_t use, uint8_t sprint);
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@ -7,14 +7,16 @@ pkt_desc pkt_send_keystate_desc[] = {
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{ PKT_REAL(pkt_send_keystate, x) },
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{ PKT_REAL(pkt_send_keystate, y) },
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{ PKT_UINT(pkt_send_keystate, use) },
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{ PKT_UINT(pkt_send_keystate, sprint) },
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{ PKT_END },
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};
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size_t pkt_send_keystate_send(uint16_t view_id,
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double x,
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double y,
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uint8_t use) {
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pkt_send_keystate table = { .x = x, .y = y, .use = use };
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uint8_t use,
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uint8_t sprint) {
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pkt_send_keystate table = { .x = x, .y = y, .use = use, .sprint = sprint };
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return pkt_world_write(MSG_ID_SEND_KEYSTATE, pkt_send_keystate_encode(&table), 1, view_id, NULL);
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}
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@ -37,6 +39,7 @@ int32_t pkt_send_keystate_handler(pkt_header *header) {
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i->x = table.x;
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i->y = table.y;
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i->use = table.use;
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i->sprint = table.sprint;
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}
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return 0;
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@ -6,11 +6,13 @@ typedef struct {
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double x;
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double y;
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uint8_t use;
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uint8_t sprint;
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} pkt_send_keystate;
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size_t pkt_send_keystate_send(uint16_t view_id,
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double x,
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double y,
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uint8_t use);
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uint8_t use,
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uint8_t sprint);
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size_t pkt_send_keystate_encode(pkt_send_keystate *table);
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pkt_desc pkt_send_keystate_desc[];
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@ -28,6 +28,7 @@ uint64_t player_spawn(char *name) {
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ecs_set(world_ecs(), e, Input, {0});
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ecs_set(world_ecs(), e, Velocity, {0});
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ecs_add(world_ecs(), e, Walking);
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ecs_add(world_ecs(), e, Player);
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Position *pos = ecs_get_mut(world_ecs(), e, Position, NULL);
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uint16_t world_dim = world_block_size() * world_chunk_size() * world_world_size();
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uint16_t half_world_dim = world_dim / 2;
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@ -25,7 +25,7 @@ typedef struct {
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static world_data world = {0};
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#define WORLD_TRACKER_UPDATE_MS 100
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#define WORLD_TRACKER_UPDATE_MS 10
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int32_t world_gen();
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@ -6,6 +6,7 @@ ECS_STRUCT(Input, {
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double x;
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double y;
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uint8_t use;
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uint8_t sprint;
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});
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typedef struct {
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@ -4,15 +4,19 @@
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#include "modules/physics.h"
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#include "zpl.h"
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#define PLR_MOVE_SPEED 50.0
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#define PLR_MOVE_SPEED_MULT 4.0
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void MovementImpulse(ecs_iter_t *it) {
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Input *in = ecs_column(it, Input, 1);
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Velocity *v = ecs_column(it, Velocity, 2);
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for (int i = 0; i < it->count; i++) {
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if (zpl_abs(v[i].x) < 1000.0f)
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v[i].x = in[i].x*1000.0;
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if (zpl_abs(v[i].x) < 1000.0f)
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v[i].y = in[i].y*1000.0;
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double speed = PLR_MOVE_SPEED * (in[i].sprint ? PLR_MOVE_SPEED_MULT : 1.0);
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if (zpl_abs(v[i].x) < speed)
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v[i].x = in[i].x*speed;
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if (zpl_abs(v[i].y) < speed)
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v[i].y = in[i].y*speed;
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}
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}
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@ -14,6 +14,13 @@ void MoveWalk(ecs_iter_t *it) {
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p[i].y += v[i].y * it->delta_time;
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v[i].x = zpl_lerp(v[i].x, 0.0f, PHY_WALK_DRAG);
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v[i].y = zpl_lerp(v[i].y, 0.0f, PHY_WALK_DRAG);
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// NOTE(zaklaus): world bounds
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/*{
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double w = (double)world_world_size()*world_chunk_size()*world_block_size();;
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p[i].x = zpl_clamp(p[i].x, -w, w);
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}*/
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librg_entity_chunk_set(world_tracker(), it->entities[i], librg_chunk_from_realpos(world_tracker(), p[i].x, p[i].y, 0));
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}
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}
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@ -19979,7 +19979,8 @@ librg_chunk librg_chunk_from_chunkpos(librg_world *world, int16_t chunk_x, int16
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int16_t chz = librg_util_chunkoffset_line(chunk_z, wld->chunkoffset.z, wld->worldsize.z);
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#define kk(aax,aay) (aax > -aay && aax < aay)
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#define ll(aax,aay) (aax <= -aay || aax >= aay)
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if (ll(chx, wld->worldsize.x) || ll(chy, wld->worldsize.y) /*|| ll(chz, wld->worldsize.z)*/)
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if (ll(chx, wld->worldsize.x) || ll(chy, wld->worldsize.y) /*|| ll(chz, wld->worldsize.z)*/)
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return LIBRG_CHUNK_INVALID;
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librg_chunk id = (chz * wld->worldsize.y * wld->worldsize.z) + (chy * wld->worldsize.y) + (chx);
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